We all knew it was coming, but it didn’t make the announcement any less exciting when it finally came at this years Microsoft E3 conference. John 117 and his entire story will be packaged into one amazing collection coming on the 11th November 2014.
The collection includes Halo 1, remastered Halo 2, Halo 3 and Halo 4 all running at 1080p at 60FPS (for all you resolution snobs out there).
Halo 2 Anniversary Edition
To celebrate the tenth anniversary, Halo 2 will be getting the full remastered treatment Halo 1 received. You’ll be able to instantly switch into ‘Classic’ mode at the press of a button and most importantly of all, multiplayer will allow you to play on all 25 of the original maps on the original engine as well as 6 ‘re-imagined’ maps. If that wasn’t enough, you’ll get to play the Halo 5:Guardians beta first.
As a Halo addict who was disappointed with Halo 4, this collection is music to my ears… We’ll be bringing you hands on impressions at this years Eurogamer.
Microsoft has upped the price of its first party digital games for Xbox One. Digital download versions of Forza 5, Ryse: Son of Rome and Dead Rising 3 have all seen their prices increased from the £44.99 they cost at launch to £49.99.
“Pricing for select digital content in some markets has changed since launch. Digital content pricing is subject to change and we may occasionally offer various deals or promotions. Ultimately pricing and promotions will vary by region.”
This move seems to fly in the face of a new digital world seeing as you can pick the same games up on the high street for less than £45. You would think that 100% of profit from digital downloads would go directly to Microsoft, so why wouldn’t they bring back the price of digital downloads to make more profit then they would from a retail sale?
Crystal Dynamics have announced that Tomb Raider: Definitive Edition, is coming to the Xbox One & PlayStation 4 on 28th January 2014.
Tomb Raider: Definitive Edition is the character defining action-adventure where a young and inexperienced Lara Croft transforms into a hardened survivor. This fully re-built version for PlayStation®4 system and Xbox One features an obsessively detailed Lara and a fully realized lifelike world.
Lara Croft presented in unprecedented high definition detail:
– An all new Lara model created to take advantage of the power of next-gen consoles
– TRESS FX technology that delivers realistic hair simulation and motion with every strand being physically active
– Shader and lighting reworked to showcase the raw physicality of Lara’s journey through sweat, mud, and blood materials and effects
A physical world put in motion thanks to brand new hardware architecture:
– The world has been dynamically brought to life using complex physical world simulation on trees, foliage, cloth, weather, lighting and effects
– All texture resolutions have been created at 4x resolution for maximum resolution and detail
– In-game characters, enemies and destructability have been enhanced for added depth and realism
– Subsurface scattering technology implemented to capture the most physically accurate lighting simulation and deliver a great sense of believability
– Native 1080p gameplay gives outstanding visual fidelity and showcases the beauty of Yamatai in all its high definition glory
The Definitive Edition of the award-winning action-adventure includes all of the original downloadable content, plus digital versions of the Dark Horse comic, Brady Games mini-art book and the Final Hours developer videos. Customers who pre-order will receive special art book packaging featuring never-before-seen concept art.
Tomb Raider: Definitive Edition’ is so named as it’s exactly what we’ve custom built for the Xbox One and PlayStation 4 system consoles. The new hardware let us finally express the original vision in all of its glory. This was a continued labor of love. We pulled the game apart and rebuilt it with painstaking detail to add enhanced visual storytelling but without changing the award winning tale. The end result is a cinematic living world. We can’t wait for fans and newcomers alike to experience this rebuilt epic adventure.”
Content Editor Dom prepares for the arrival of the PlayStation 4, he takes a look into the benefits and potential pitfalls of buying both new platforms.
When it comes to gaming, few periods of time are as exciting and buzz-filled as the months before the release of brand new hardware. The gloom of current generation graphics, interfaces and hardware units begins to lift as the air fills with lip-smacking anticipation.
And so, as those months whittle away to weeks and days, which one do you plump for? Do you shoot for Sony’s revitalised PlayStation 4 or do you place your fealty in the recently DRM-less Xbox One? Or, in some odd gesture of financial stability/stupidity, do you buy both?
I know of quite a few people who are choosing to pick up both Microsoft and Sony’s new consoles in November, and (if the ‘placeholder’ dates on retailers are anything to go by) and these consoles arrive in mid-November, that will be £780 in the space of a fortnight. And that’s not even counting the £40/£50 a game will cost at launch for each system.
There are, of course, some of us who are simply more financially well-endowed (whether it be by birth or damn hard work), but my concern is less about what having two brand new consoles will cost, and more with the ramifications of having two competing platforms.
Over the last seven years I’ve been lucky enough to own all three of the major platforms, and while my Wii continues to depreciate in a dusty corner, I’ve flitted between my PS3 and Xbox 360 at random intervals. Having both consoles has given my access to some of amazing console-exclusives (the Halo games and the Uncharted series to name but a few) but owning both platforms has also brought a few devils to the table.
My personal gaming tastes can be rather fickle, so I could sometimes completely ignore one system for months at a time. During the PSN hacking debacle in 2011, I lost faith in Sony’s ability to support a reliable online service and fired up my Xbox 360 again. I didn’t turn it back on for six months. Likewise, when I decided to take advantage of the mind-blowing bounties of PS Plus, I barely touched my Xbox 360 for weeks.
My point, in rather a roundabout way, is that having access to both platforms does give you the freedom to enjoy the console-exclusives of each system, but you risk leaving a £350/£430 bit of kit to fuse into the wall while you enjoy the other. Yes, it’s frustrating to not have access to certain IPs when you decide on one platform (when the next Halo arrives next year, I will be seven shades of gutted when I can’t play it at home), but that system will get all the focus and attention that warrants such an expenditure.
And despite being someone who has genuine affection for my time with the Xbox 360, I know that feeling excited for a new bit of kit (and I mean really excited, the kind of excited you get when you’re a kid and a new console is a literal portal into the future) is a rare and precious thing. So, as I trade much of my current hardware and games in for a PS4 in November (or whichever month it arrives) I will happy in the knowledge that my investment will be pumped for its worth in the years to come. The PS4 will be my portal into the unknown, the DualShock 4 my means by which to craft it. I’ve pledged my allegiance to the PlayStation 4. Sony, be a darling and nab Halo for me, too. There’s a good boy.
While the means by which console gamers access digital content has come leaps and bounds in the last seven years, it’s still leagues behind the ease of access PC users have to digital downloads. And so it begs the question: how will the coming generation of consoles approach the tentative issue of on-demand digital content.
Steam has, since its inception, become one of the go-to places for buying ‘on-demand’ PC software. The handful of Steam Sales a year have become the virtual equivalent of survivors scrabbling for tins of beans at a petrol station, baskets filling with full-games at the price of a smartphone app. It’s not pretty – and some maybe argue such stark price cuts devalue a games long term worth – but it’s commercial and financial success is hard to fault.
And while services like Steam and Good Old Games exist as third-party platforms, they’re still giving PC users a day one access to a stream of content that grows on a daily basis. But with the next generation of consoles both sporting off-the-shelf PC components, will these ‘closed box PCs’ start to offer a similar digital service?
A shift in tactics
In recent months we’ve seen the first, and most significant, drive from Microsoft to sell the immediacy and convenience of their digital content. Xbox Live’ Arcade division has become as synonymous with the platform as the multiplayer features that drive it, but the presence of its ‘on-demand’ content has gone largely unnoticed.
And it’s not like we never knew it was there – but there’s something about paying full-price for a game that’s over two or three years old that somehow gets stuck in the craw. Do you want to pay £40 for a copy of Disney’s Bolt? When you can just go out and buy it in person for a fiver? Thankfully, this lopsided take on pricing has started to creep down of late, and Microsoft’s Xbox Live Sale has shown that ‘flash sales’ – and a more competitive approach to game sales – is clearly the way ahead.
If Microsoft can learn a thing or two from Steam, then they’d be just as wise to pick up a few tips from the direction Sony has taken with its PlayStation Plus service. Beginning life as nothing more than a few discounts and some forgettable PS Mini’s, Sony has turned their premium service into a treasure trove of content. Admittedly, the free games you can download only remain for the life of your subscription, but if you’re a Vita owner (come on, one of you has got to be?) then you’ll practically never have to buy a game for it again. If PS Plus makes a successful transition onto the PS4, it could be the perfect platform for Sony to present its digital content in the right manner.
It’s also prudent to see these price changes on the PlayStation Network and Xbox Live in context. Both platforms may well be approaching the end of their reigns at the top of the console hardware food-chain, but both sport hundreds of titles across a myriad of genres. With such a significant library of media, Microsoft and Sony can afford to significantly discount such titles without fear of undercutting their own regular price structure.
Digital vs physical
The bigger question, however, is how will Microsoft and Sony approach the digital release of new titles. Microsoft’s new approach to DRM, and its registration system for players using used titles, seems to be at odds with a possible ease-of-access mantra for digital downloads for new titles. A digital download is a one-time sale, while a physical copy can, potentially, be resold ad infinitum, which in turn would generate supplementary income for Microsoft via said registration fees. Microsoft has essentially turned the pre-owned sale of its Xbox One titles into another potential cash cow.
Say, for example, BioShock Infinite was available for a direct-to-console download on the day of release (such as was the case for PC users). What percentage of users would’ve chosen to download a digital copy, rather than purchase a physical one? Having a physical copy appeals to some, but being able to cut out midnight waits in the cold or issues with delivery services could be a real game changer for how console users consume their content in the future.
A Steam-powered future?
Valve’s much rumoured, and much hyped, Steam Box remains the perpetually chaos factor in this regard. For a platform the world knows next to nothing about, Valve has created a potential generation-breaker. Yes, a ‘closed box’ console would remove the ever-evolving power of an upgradeable rig, but Valve could create a system that could match the PS4 and Microsoft’s console in terms of raw processing power.
Mix this with a download-only delivery platform that’s easy and affordable, and Sony and Microsoft has real reason to sweat. Removing the overheads of producing and shipping physical media – and the cast-iron reputation Steam has built as a delivery service – and you have a beast that could turn the console market on its head. Of course, all these elements are only speculation, but the potential access to content offered by the Steam Box is an exciting one.
The success of software like Steam, or EA’s Origin service, has had an undeniable effect on the on-demand services of the big three console manufacturers, with much of their respective on-demand titles becoming less expensive and much easier to find. And while Steam remains the realm of the overclockers, its success and its reputation speak for itself.
While Sony has been rather quiet on the issue of DRM and the PS4, the future of ‘on-demand’ content on next-gen consoles remains a starkly unclear one. While offering a digital version would allow Microsoft and Sony to directly control the pricing of their content, the dual presence of physical discs means there will always be a competitive element that undermines the whole process. The rise of digital mediums and the lingering presence of a physical one has led some manufactures to devise alternative means to generate income in medium that is ultimately there to make money.
For the now, the possibility of an all-digital future isn’t quite the assured reality we were all expecting.
This week’s Furian Fridays sees ever-cynical Content Editor Dom Reseigh-Lincoln take a surprisingly optimistic approach to Microsoft’s recent Xbox One reveal.
Ah, there’s nothing like the vitriolic response to something new. We humans are creatures of perpetual habit, plodding about our lives in fear of the devil named ‘change’. But change, be he red and be-horned or not, is upon us. Behold, the eighth generation of consoles cometh. Lock up your daughters.
[quote] The days of this insular cabin console fever are about to be swept away [/quote]
Perhaps we’ve simply had our PlayStation 3’s and Xbox 360’s for far too long. We’ve become over-acclimatised to the green swish of the Xbox 360 logo and the overture of the PlayStation intro. But the days of this insular cabin fever are about to be swept away, as consoles with eight-times the power of what we’re using now fast approach.
A tale of two reveals
The reactions to the separate reveals of the PlayStation 4 and the Xbox One could not have been any different. Sony’s official ‘reveal’ of the PlayStation 4 seemed to show a manufacturer determined to show they’d learned from the complacent cluster fuck that was the PlayStation 3, providing a powerful yet malleable platform that would appeal to both developers and consumers alike.
But there was an air of seething cynicism in the run up to Microsoft’s announcement on Tuesday. And with an hour’s presentation that focused almost entirely on the Kinect 2-driven user experience of the Xbox One, many left the reveal with something of a bitter taste on their tongues. “Where were the games?” they cried. “Where was the actual in-game footage?” they mewed. “Kinect 2? NFL? Live TV switching? Nice one Microsoft!”
My dear gaming public, have you learned nothing from the last 25 years of gaming history? As much as we hate to admit it, the gaming landscape isn’t the insular medium it once was. As soon as Sony popped a DVD drive in the PlayStation 2, it brought the games consoles out of the dark depths of its own dimension and into the blinding light of multimedia possibilities.
[quote] Yes, Steven Speilberg is going to shoot a Halo TV series in black and white, while a single red Spartan runs about symbolising something. [/quote]
The rise of online services like Xbox Live and the PlayStation network feed us constant access to new games and experiences, while streaming services like Netflix, Hulu Plus and LoveFilm have become the new boxset; revolutionising how we consume our media. Games consoles are no longer defined by a single function, and to survive in a world of touchscreen tablets, multi-functionality and Smart TVs; manufacturers have had to ensure their consoles can offer you more than just a games platform.
It still plays games, you know
Yes, Microsoft’s Xbox One reveal was EXACTLY what we expected: lots of pretty words, lots of Kinect 2 demonstrations and a couple of middle-aged men from EA and Activision gushing about their respective cash cows. But it was simply the confirmation of the inevitable. Yes, your Xbox One console will allow you to snap between your TV signal and your game with a single command (if it works); yes, you may be able to enjoy sports broadcasts with enhanced settings; yes, Steven Speilberg is going to shoot a Halo TV series in black and white, while a single red Spartan runs about symbolising something.
But it will play your games. Just like your Xbox 360 did; just like your Xbox did. The past eight years have given rise to TV-based channels and other live-streaming services, but it’s also seen Grand Theft Auto IV, Halo 3, Batman: Arkham City, BioShock Infinite and Skyrim. Microsoft may have attempted to penetrate your cerebellum with advertising, but you’ve also experienced some of gamings most beautiful moments.
The Xbox One will be a direct descendant of the Xbox One, with a great deal more power under the hood and the potential to amazing things. Creating a pure gaming machine is a noble idea, but it’s a foolish one. We just need to look at the once great house of Nintendo to see how clinging to once powerful principles can soon poison your legacy, relegating you to a corner that’s rarely paid much attention. Having a multimedia machine will save you a great deal of hassle in the future. You’ll be able to watch TV, Blu-ray movies and whichever other media you want to consume, while having truly magnificent games a mere command away.
For those who can only see a console by its games, simply return to the basement cave you still live in at your mother’s house (that poor woman) and set your alarm clock for June 11. Then you’ll have your games. Will you be happy then? Somehow, I doubt it.
Microsoft’s new console, the Xbox One, has been revealed to the gaming world, but was it a revelation or more of misfire for them? We’ve collected together the thoughts of our writers to bring you what the IR hive-mind thinks of Xbox part three.
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Chris (Staff writer) says…
I’m the sort of person who needs to have the most up-to-date technology, and having had an Xbox 360 since launch, I am so, so ready for the next generation of video-game consoles. To sum up my feelings pre-announcement, one needs to look at the ‘take all my money memes’ that litter the Internet.
How do I feel post-announcement? I will still buy the console on launch day, though that excitement seems to have faded. Pre-announcement, limitless possibilities existed for the console; now we have the facts. I was initially wowed by the Kinect demonstrations and liked the idea of the Xbox as the entertainment hub of your living room. As a big NFL fan, Microsoft’s partnership with NFL made me weak at the knees.
Given a day of reflection though, and my excitement was solely based around the ‘entertainment’ announcements. Then, when I really thought about the NFL partnership in particular, my cynicism began to take control of my thoughts: “Will this deal be available outside the US?” for example; or, “Will my console need to be connected to my Sky box to take advantage of the recording of live TV?”
While the games looked impressive, they didn’t really demonstrate anything new. Having EA unveil their latest iteration of FIFA scares me because it implies that the new generation will be iterative of the current generation. The massive 8GB of RAM opens up so many possibilities for developers, and EA seem to have harnessed the extra power into generating even greater realism.
The newly revealed Xbox One looks to be a very capable multimedia hub. The seamless interchange between TV, games and HD Skype video calls looks very slick. The revamped Kinect is intriguing, offering a new range of possibilities for developers to play with. The console itself looks pretty swish, a brooding black slab of a machine. It’s just that none of these features are particularly thrilling.
I must admit, I’m not entirely comfortable with the idea of Kinect’s microphone always being on. Yes, it’s useful for turning the console on with minimal effort, but the paranoiac in me is a little creeped out. Frankly, all these capabilities are great for the console to have, but I don’t really care about them. The overriding factor in console purchase for me will always be the quality of games available, and we’ve barely heard anything about them as yet.
Sony have put rather more focus on showing off software thus far for their PlayStation 4, and it’s far easier to get excited over new iterations of Killzone and InFamous than it is the potential implications of cloud connectivity. The games we did see at Microsoft’s event weren’t exactly full of imagination and novelty. Of course, we’ll be interested in EA’s next-gen sports titles, but new IPs like Quantum Break capture the imagination so much more.
I don’t doubt that Microsoft will show us all manner of spectacular titles in the coming months, most probably at E3. They need to. With many people having concerns about the clampdown on pre-owned games, it really wouldn’t hurt to see more of Xbox One: the game console.
Now the dust has settled and the internet has had its vocal minority scream murder for not showing any game footage, I’m taking a very optimistic approach with the Xbox one. Looking at it from a business perspective; the Microsoft reveal was a solid presentation that far surpassed Sony’s inverted commas ‘reveal’. Microsoft gave us the console and we saw its vision for the future.
The console itself looks very non-descript and further enforces the notion that you’re not just buying a gaming console, you’re buying a multimedia entertainment hub and, if I’m honest, I’m okay with that. Of course, we’ll get a slim version a year or two down the line but this goes hand-in-hand with modern technology.
If there was one negative to take away from the reveal, it was the excessive use of the word ‘TV’. We understand you want to dominate the living room Microsoft, but please, the majority of people watching your reveal aren’t the middle aged, North Americans you’re obviously targeting.
Now my internet rant is over, it’s time for some quiet reflection. Am I going to buy one? Of course. Will I love and adore the Xbox One as much as my 360? Of course. Do I care about the second hand game market? No, I’m old enough to afford the things I like which is probably why I’m part of a small minority actually excited for the launch. I use my Xbox 360 for all my entertainment needs, I am Microsoft’s ideal bitch customer: I spend lots of money on FIFA’s Ultimate Team, I subscribe to the various movie and TV streaming options available, I don’t shout at female’s on Xbox Live and I don’t send them abusive tweets.
Hard not to feel disappointed by the Xbox reveal, if I’m honest. It’s been clear for a while that Microsoft is trying to move away from the gaming only console and is desperate to get a full multimedia system that does everything into the living room.
There were some cool announcements, predominantly the Halo TV show, but where are the games? It was jarring how little time was spent on showing software, when this is supposed to be a gaming console. Microsoft know how to make money, so maybe it’s right, and we core gamers are wrong. Maybe the console is what the masses want and will sell millions – but I’m a gamer and want lots of games, something Sony seem to understand better.
Blocking used games is also a hilariously misguided decision. A fee to play used games is going to affect the game industry in so many ways – most of which will be negative. Never mind the financial issues for many companies, what about the personal ones for the gamer. I can no longer borrow a game and take it round my friends to play, without having to pay more money? We have the Kinect 2; maybe for some that’s something to get excited about, but I personally thought they would have scrapped it – and it’s hardly been the ambassador for top quality games, either.
With a while until the Xbox One’s release, so a number of things can change and be added, but first impressions are far from good. I may seem extremely negative, but it’s hard not to feel let down after we’ve had a Microsoft console focus solely on games and the gamer, for the best part of a decade.
I can’t quite decide where I stand on the Xbox One, because we really haven’t seen much about it so far. The console box, a few staged tech demos and some pre-rendered trailers didn’t really show us anything, and it’s caught the ire of gamers and the gaming press alike.
The reveal, and the lack of certain details in the hours that followed, have raised some serious criticisms of upcoming hardware: how will the pricing structure of the new disc registration process work? How will it affect the pre-owned market retail has been so dependant on? And how integral is the Kinect 2 to the overall Xbox One experience? Members of the Microsoft fold have attempted to give greater clarity to these matters, but they’re likely to cast a shadow over the Xbox One until it’s well into circulation.
While it’s clear the Microsoft want to create an entertainment hub out of the Xbox One, they seem to be making a fuss out of nothing. We all own HD or Smart TVs – a single press of a button to select the HDMI signal is no real faff for anyone. But the last two Xbox consoles have been home to some of the best games of the last decade, so there’s no doubt that E3 will see some big guns blazing next month as Sony and Microsoft go head to head for your cash.
So that’s our take on Microsoft’s new hardware reveal. Share your thoughts in the comments below or on Twitter @infiniterobots to get the debate going. For more Xbox One content, check out our Facts & Figures article and our opinion piece on Microsoft’s pre-owned plans.
The dust is still settling on the unveiling of Microsoft’s new home console, the Xbox One, but an ever vigilant gaming public and media has turned their eyes to the issue that’s continued to dog speculations on the new generation – the future of pre-owned gaming.
While Sony made it clear (to an extent) in February that the PlayStation 4 will support the use of pre-owned PS4 titles much in the same way the PS3 does now, Microsoft have taken a far different tact, and it’s one that could drastically affect both how we play games and the retail markets we all use.
Microsoft’s unveiling of the Xbox One was the usual affair of green lights, pretty trailers and questionable tech demos, but many details were still left unanswered as journalists departed Microsoft’s headquarters in Redmond, Washington. Would the new console support the use of pre-owned content? If so, would this support reflect the relatively liberal approach used for the Xbox 360?
The new pre-owned model for the Xbox One will be based around a registration process between your Xbox One console and the disc you’ve bought. When a brand-new copy of an Xbox One game is purchased, you’ll download the game direct to your hard drive and essentially ‘twin’ your copy of the disc to your profile. If you purchase said game second-hand, you’ll need to pay an activation fee to be able to register the disc and it’s content to this separate console and profile.
Microsoft were keen to stress that the registration process was there to link the disc to your profile, so that, by definition, you could still use the disc on another Xbox One console, so as long it’s accessed via YOUR profile. In a recent interview with CVG, Microsoft’s corporate VP Phil Harrison went into further detail on how the process will work for second-hand users: “The moment I go home and notionally take that disc with me, you no longer have the ability to play that game. But the ‘bits’ are on your hard drive, so if you want to play that game you can buy it – you can go to the online store, buy it and it’s instantly unlocked and playable on your machine. All of the privileges I just described in my house would now apply in yours as well.”
Baffled? Well, one of Microsoft’s key mantras for it’s new hardware is an experience that’s tailored to you. Your Kinect sensor will automatically recognise you by your voice and/or image, launching a dashboard that’s built around your tastes and use of its services. But Microsoft does not want to lose the huge potential income that pre-owned games generate, so it’s shooting for a ‘pay for the privilege’ system.
And, while it was inevitable that one or more of the console manufacturers was going to react to the significant financial pool generated by pre-owned sales (a pool that these manufacturers have had no access to previously), Microsoft’s new approach looks to penalise owners of it’s console in attempt to create a true sense of ownership.
[quote] Will the retail price of a second-hand game reflect this additional fee – a fee that’s charged outside of its own business model? [/quote]
Based on the increased size and breadth of content eighth-generation titles will offer – and their migration to the Blu-ray disc format for physical media – the first two or three years of the consoles life cycle may not see a huge depreciation in the pre-owned value of a game. So will an Xbox One owner have to pay an over the counter price not far removed from the price of a brand new copy? And how much will this new ‘registration’ fee cost? Will it remain the same for ALL titles, or shift depending on the type of content or game it relates to? Will the retail price of a second-hand game reflect this additional fee – a fee that’s charged outside of its own business model?
The seventh generation of consoles has seen a boom in pre-owned games, and retailers such as US-based retailer Gamestop has shown that sales of pre-owned media has served as a significant proportion of their business. Some companies, such as EA, have even attempted to stem the tide of pre-owned copies by enforcing an online pass to their more multiplayer focused titles, but even this strategy has been abandoned for any future titles.
[quote] Will this prove a deciding factor in the coming console battlefield with Sony? [/quote]
Mircosoft have reaffirmed that this approach is “consistent with the way the world works”, but while it will prove another viable source of revenue for Microsoft, it feels like a strategy that uses a greater sense of personalisation to mask a further blow to your bank balance.
Will this prove a deciding factor in the coming console battlefield with Sony? At this stage, it’s impossible to tell, but with plenty of time left for Sony to reveal it’s own clandestine anti-pre-owned strategy, the age of economic gaming may well be put to the sword in due course.
For more information, including the facts and figures from Microsoft’s reveal yesterday, check our our factual guide to Xbox One.
We bring you a round-up of all the facts and figures from Microsoft’s reveal of their eight-generation console, the Xbox One.
At Microsoft’s campus in Redmond, Washingon, Don Mattrick, the president of Microsoft’s Interactive Entertainment Business, revealed its third console, the Xbox One. He described it as “the ultimate, all in one home entertainment system” and revealed it will launch worldwide “later this year”.
Brand new features and architecture
Microsoft confirmed the console will not require a constant internet connection to function, but will require a mandatory download of all content direct to the hard drive. Any further uses of the disc on other registered consoles will require a small fee to activate.
Xbox One will also not be backwards-compatible with Xbox or Xbox 360 titles, with Microsoft citing fundamental differences with the architecture of the new hardware.
Kinect has been improved to match the speed of the new hardware, with voice commands and gestures allowing for “live switching” between games, music, live TV and more. Alongside the almost instantaneous switching showcased at the event, users will also be able to quick-snap games and video content with Skype, Internet Explorer and other apps (much like Microsoft have been doing since the launch of the Windows 7 OS).
[quote] The new specifications, which you can check out below, include a Blu-ray drive, a 500GB HDD, 8GB system memory, USB 3.0 and an 8 Core CPU. [/quote]
Alongside a Kinect sensor which recognises your voice and brings you straight to a personalised dashboard, the hardware under the hood is also a significant step forward from the Xbox 360. The new specifications, which you can check out below, include a Blu-ray drive, a 500GB HDD, 8GB system memory, USB 3.0 and an 8 Core CPU.
Xbox Live reborn
Marc Witten, Microsoft’s corporate president of Xbox Live, commented that the Xbox Live service will be “more powerful, more personal and more intelligent”. When the Xbox 360 launched in 2006, Xbox Live was powered by a total of 3,000 servers. And while that number has steadily increased to around 15,000, Xbox One will be supported by 300,000 servers at launch.
The new and improved service will offer enhanced cloud functionality, an innovative matchmaking system and an improved achievements system that tracks your progress with more than just milestone-style medals. The ability to capture and share gameplay content will also be available, as well as an increased friend limit of 1,000.
New titles and exclusives
Microsoft also confirmed that the Xbox One will host 15 exclusive IPs over the first 12 months of its release, with eight of them being brand new titles. One of these exclusive titles was revealed to be the newest addition to Turn 10 Studios’ racing simulator franchise, Forza Motorsport 5.
[quote] EA’s new next-gen sports titles will use their new in-house engine, EA Sports Ignite. [/quote]
A new title, Quantum Break, from Alan Wake and original Max Payne developer Remedy was also showcased with a trailer, while EA showed off footage from four of their key sports titles: FIFA 14, Madden NFL, NBA Live 14 and a new UFC instalment. These new titles were showcased using EA’s new in-house engine, EA Sports Ignite.
Exclusive TV content and a new Call of Duty
Nancy Tellem, president of entertainment and digital media at Microsoft, and 343 Industries general manager Bonnie Ross introduced a video message from filmmaker Steven Spielberg, who confirmed he’s executive producing a new live-action series based within the ever-expanding Halo universe.
Microsoft also announced an exclusive content partnership with the NFL, which promises live updates in-game, including live fantasy football features.
The live event was brought to a close with an exclusive look at the new Activision and Infinity Ward-developed Call of Duty: Ghosts. As well confirming a continuation of the timed-exclusive partnership for its Call of Duty DLC, they also showcased a trailer, a behind the scenes video and a graphical comparison between 2011’s Call of Duty: Modern Warfare 3 and the new game engine used for Call of Duty: Ghosts.
While an exact date and price structure has yet to be announced, some retailers have estimated the Xbox One will retail around £400 on release. For more Xbox One-related news, features and discussion, keep it infinite.
Check out the trailer and preview footage of Call of Duty: Ghosts from the Xbox One Live Reveal, courtesy of the team at Outside Xbox.