According to series creator and creative director Hideo Kojima, Metal Gear Solid:The Legacy Collection (set for release in Japan on the PlayStation 3 next month) would be “too big” to fit on the current Xbox disc format.
In a recent episode of his radio show (translated by Kotaku), series creator Hideo Kojima explained that the amount of data would be so large that it would take seven separate discs to hold.
“I’m sorry to say an Xbox 360 version isn’t being released, because an Xbox 360 version of MGS4 hasn’t gone on sale,” he explained. “To explain the situation, the amount of data in MGS4 is just too enormous.”
Kojima did, however, state that the capabilities of the next generation could see the collection released on a Microsoft platform: “When it’s the next [Xbox] console, maybe we can release [The Legacy Collection],” he said. “If we released a version on the Xbox 360 without MGS4, then it’s not The Legacy Collection.”
The PlayStation 3 release will require just two Blu-ray discs to hold every metal gear title from the original NES version to Metal Gear Solid 4: Trophy Edition.
Goodbye 2012, it’s been emotional. You brought us a solid year of AAA releases and the explosion of the indie/downloadable title. So we thought we’d take a look at what you can get your hands on in 2013. Due to the sheer number of stunning games due for release in 2013 we’ve made a two parter. This is supposed to be the last big year for the console behemoths, and boy what a year this promises to be. So let’s begin, Act 1…
Bioshock Infinite – In “Bioshock Infinite,” indebted to the wrong people and with his life on the line, veteran of the U.S. Cavalry and now hired gun Booker De-Witt has only one opportunity to wipe his slate clean. He must rescue Elizabeth, a mysterious girl imprisoned since childhood and locked up in the flying city of Columbia. Together, they learn to harness an expanding arsenal of weapons and abilities, as they fight on zeppelins in the clouds, along high-speed Sky-Lines, and down in the streets of Columbia, all while surviving the threats of the air-city and uncovering its dark secret. Available 26th March, 2013.
Dead Space 3 – Winner of more than 15 critic awards at E3 2012 including Best of Show from Game Informer Magazine, “Dead Space 3” cuts to the heart of deep space terror. The game is recognised by game critics worldwide for its incredible craftsmanship in horror, action, suspense and sound design. Players will embark on a thrilling ride through space that takes them to a hostile new planet, Tau Volantis. Fortunately, they are not alone this time around. The fully integrated drop-in/ drop-out co-op feature gives players the option to play alone or team-up with a friend anytime. Players that choose to take down the terror together will experience additional story details, side missions and gameplay mechanics only found when playing as John Carver. Available 5th February, 2013
Gears of War: Judgment – “Gears of War: Judgment” delivers the most intense and challenging “Gears of War” game yet, with a campaign that takes you back to the immediate aftermath of Emergence Day — the defining event of the “Gears of War” universe — for the very first time, and tests your mettle in highly competitive new multiplayer modes. The battle begins on 19th March, 2013.
Grand Theft Auto V – Developed by series creator Rockstar North, “Grand Theft Auto V” is the largest and most ambitious title in the series to date. Set in the sprawling city of Los Santos and the surrounding area, “Grand Theft Auto V” delivers a world of unprecedented scale and detail bursting with life, from mountaintops to the depths of the ocean. Available this Spring.
South Park Stick of Truth – From the perilous battlefields of the fourth-grade playground, a young hero will rise, destined to be South Park’s savior. From the creators of South Park, Trey Parker and Matt Stone, comes an epic quest to become… cool. Introducing “South Park™: The Stick of Truth™.” Discover the lost Stick of Truth and earn your place at the side of Stan, Kyle, Cartman and Kenny as their new friend. Succeed, and you shall be South Park’s savior, cementing your social status in South Park Elementary. Fail, and you will forever be known… as a loser. Available this Spring.
Tomb Raider – “Tomb Raider” explores the intense and gritty origin story of Lara Croft and her ascent from a frightened young woman to a hardened survivor. Armed only with raw instincts and the ability to push beyond the limits of human endurance, Lara must fight to unravel the dark history of a forgotten island to escape its relentless hold. The adventure begins on 5th March, 2013.
Aliens: Colonial Marines – The Aliens are perfect killing machines, the nightmares of the galaxy. Our only hope for survival is the ultimate in military force. Are you ready to sign up with the Colonial Marines? 17 weeks after losing contact with Hadley’s Hope, a new team of Colonial Marines returns to LV-426. The rescue mission becomes a battle for survival against new dangers, new enemies and new species of Xenomorphs. Developed by Gearbox, the critically acclaimed developers of Borderlands and Brothers In Arms, Aliens: Colonial Marines is the ultimate action/horror first-person shooter. Lethal. Bloodthirsty. RELENTLESS. The fight for survival begins on 12th February, 2013.
Metal Gear Rising: Revengeance – Players assume control of Raiden, protagonist of Metal Gear Solid 2: Sons of Liberty and supporting character in Metal Gear Solid 4: Guns of the Patriots. A key gameplay feature for the game is titled zan-datsu, which involves “cutting” through enemies and “taking” parts from the bodies of dismembered cyborgs and robots. Rising’s stealth elements will emphasize Raiden’s considerable speed and agility through what Matsuyama describes as “hunting stealth.” Unlike the “waiting stealth” of previous titles, in which players remained hidden and avoided combat, players in Rising will instead quickly stalk their enemies and use acrobatic maneuvers to stay out of sight while closing in. Assume control on 28th February 2013
SimCity – The defining city simulation is back! Create the city you desire and make the choices that shape your city and power the Sims within it. Every decision, big or small, has real consequences. Invest in heavy industry and your economy will soar—but at the expense of your Sims’ health as pollution spreads. Implement green technology and improve your Sims’ lives while risking higher taxes and unemployment. Team up with your friends to solve global challenges: launch a space shuttle, reduce carbon emissions, or build magnificent wonders. Compete on global and regional leaderboards to be the richest, the dirtiest, the happiest or the best place to visit! Become god on 05th March, 2013.
Stay tuned for part two, we’ve only just got warmed up.
Welcome to Trophy Whore, the intelligently named new feature from the team @infiniterobots. With this new addition to the IR features roster we’ll be regularly profiling a game that’s guaranteed to cough up some much loved trophies or achievements. So whether you’re looking to boost your Gamerscore or grab one of those elusive platinum trophies, then this is the place for you…
This week we’re getting all like totally radical with the kids’s surfing movie-tie Surf’s Up. Yes, it’s a kids game & yes it’s a surfing game, but surprisingly these two elements mash together to form a pretty fun title that’s a veritable booty for achievements.
So, what’s it about (in case I like it)?
Based on the 2007 animated movie of the same name, Surf’s Up is a pretty difficult game to describe as there’s been nothing like before or since its release. It’s essentially a series of surfing races littered with gates, rails to grind & obstacles to smash/dodge.
As you’re surfing, the game is an on the rails style affair with a constant wave roaring away beside you. It’s kind of like having a half-pipe beside you for an entire race, allowing you to do perform tricks of it & use it dodge obstacles, etc. There’s no real plot to follow but the races are based around locations from the film from South Pole to sunny Hawaii. There are also three downhill races on a leaf (yes, a leaf) that are just time trials and are pretty hard to mess up.
Is it actually any good?
Actually It’s pretty good considering it’s a pretty one note experience. Despite many of the races containing other boarders they’re not actually traditional races. Instead each event is kind of like a freestyle competition where the main aim is to reach a certain high score by pulling off sick tricks & special moves.
Once you get used to the basic controls it’s pretty easy to start racking up some serious points. The graphics benefit from being based on an animated film so they look a lot better than something that would require more detail. The wave effects & dynamic environments are nothing ground-breaking but the races based in storms or volcanic eruptions are actually pretty cool.
How many achievements are there?
In total of twenty-nine achievements for the Xbox 360 version. Both the Wii & PlayStation 3 versions came out prior to their respective trophy updates, so neither version supports trophies.
How long will it take me to get at them?
One of our editors’s managed to pick up 950 of the 1000 gamerscore available in one sitting in less than four hours. It would probably take another 30-40 minutes to get the last 50g. Most of the achievements are based around completing events, earning all the in-game surf boards & collecting the games two main collectables: shells & idols.
Shells are earned for completing in-race objectives like passing through a number of gates or hitting a high score. Once you’ve mastered the controls getting every shell is pretty simple. Idols are littered throughout each event and you’ll pick up a great deal just by carving through each event. There are a total of 27 shells & a 100 idols so one is a lot easier to get than the other.
List of Achievements/Trophies
Quick Leaner – Complete all the lessons in the tutorial – 10g
Beginner’s Luck – Get 1 Trophy in Shiverpool area – 10g
Leaving Shiverpool – Get 2 Trophies in Shiverpool area – 20g
Welcome to Pen Gu South – Get 1 Trophy in Pen-Gu South area – 10g
Leaving Pen Gu South – Get 4 Trophies in Pen-Gu South area – 20g
Welcome to the Volcano – Get 1 Trophy in Volcano area – 10g
Leaving Volcano – Get 2 Trophies in Volcano area – 20g
Welcome to Pen Gu North – Get 1 Trophy in Pen-Gu North area – 10g
Leaving Pen Gu North – Get 3 Trophies in Pen-Gu North area – 20g
Fashion Freak – Unlock every accessory – 40g
Board Collector – Unlock all the boards in the game – 40g
Shiny Stuff 1 – Collect 25 Surf Idols in surf and leaf slide levels – 10g
Shiny Stuff 2 – Collect 50 Surf Idols in surf and leaf slide levels – 20g
Shiny Stuff 3 – Collect 100 Surf Idols in surf and leaf slide levels – 50g
Slide Survivor 1 – Beat the hi-score and get the shell in leaf slide 1 – 10g
Slide Survivor 2 – Beat the hi-score and get the shell in leaf slide 2 – 10g
Slide Survivor 3 – Beat the hi-score and get the shell in leaf slide 3 – 10g
First Steps – Start surfing on the Pen Gu North Legendary wave! – 30g
Lucky One – Get a total of 4 Shells – 10g
Shell Collector – Get a total of 8 Shells – 20g
Shell Lover – Get a total of 12 Shells – 30g
Shell Addict – Get a total of 16 Shells – 40g
Too Many Shells – Get a total of 20 Shells – 50g
Record Man! – Get a total of 27 Shells – 100g
The Beach Kid – Unlock Arnold by getting the second shell in Shiverpool 2 – 50g
Wild Encounter – Unlock Elliot by getting the second shell in Volcano 2 – 100g
The Geek – Unlock Geek by getting the second shell in Pen-Gu South 4 – 50g
Figure from the Past - Unlock Z by getting the second shell in Pen-Gu North legendary – 100g
King of Boneyards – Get 1 Trophy in Boneyards – 100g
What game shall we cover in next weeks instalment of Trophy Whore? Get commenting with your suggestions! Keep it infinite!
Our previous Pre-order post was quite popular and seeing as it was back in July, I thought it was about time I updated the post with new prices and any additional bonus options. The winter gaming extravaganza has already kicked off with Borderlands 2 and Dishonoured recently hitting shelf’s so what better way then to continue shopping.
I’ve found Amazon to generally be the quickest, cheapest and also coolest for pre-order bonuses. So all of the below will be Amazon links, we’ve done all the hard work so you don’t have to. This is part one of our pre-order guide, enjoy.
Release date: 06 November 2012
Pre-order Halo 4 at Amazon.co.uk and get Amazon-exclusive Armour Suit and Two Emblems.
Halo 4 Hardware
Release date: 13 November 2012*
*WiiU release date not yet release
Pre-order Call of Duty: Black Ops II at Amazon and get the Nuketown 2025 Multiplayer Map, access to the Double XP Weekend (November 16-18) and the Amazon-exclusive Black Ops II Los Angeles Wallpaper.
Release date: 31 October 2012
Release date: 31 October 2012
Pre-order Assassins Creed 3 at Amazon and get the exclusive Captain of the Aquila DLC Pack which contains the following extra content:
One Single Player Weapon: Boarding Axe
One Single Player Skin: The Captain of the Aquila’s uniform
Eliminate your foes with an expanded arsenal of weaponry, explore densely populated cities situated along the vast wilderness of a dangerous frontier and experience the brutality and beauty of a nation caught in an epic war for independence.
Release date: 02 November 2012
Release date: 26 October 2012
Pre-order Medal of Honor: Warfighter – Limited Edition and get a code to download the Trijicon Optics Three-Pack for HK416 bonus.
Trijicon’s wide range of brilliant aiming solutions fulfil the operator’s need for both magnified, self-luminous tactical sights as well as red dot reflex sights that enhance target identification to increase hit probability in both extended-range and close quarter engagements.
Release date: 20 November 2012
Pre-order Hitman Absolution and get the Amazon-exclusive Public Enemy bonus and the Hitman Sniper Challenge.
Amazon-exclusive Public Enemy Bonus
The Amazon-exclusive Public Enemy pre-order bonus includes a suit for Agent 47 and in-game gun to match. The suit is as sharp as Agent 47’s sniping skills and the SMG: Bronson M1928 is a classic, dependable SMG, with a relative low rate of fire that is mitigated by its great stopping power.
Rate of fire: 650 shots per minute (automatic)
Magazine capacity: 30 rounds
Hitman Sniper Challenge
From a balcony overlooking a roof-top party, you are tasked with taking out Richard Strong, Jr., CEO of Stallion Armaments, along with his entire staff of bodyguards. Skilled players will capitalize on score multipliers, discover secret extras, unlock equipment upgrades, and marvel at the many creative ways one can discretely dispose of a body while they work to fulfil their contract in the most efficient way possible.
The high-powered Kazo TRG sniper rifle and a host of other upgrades can be unlocked and carried over into Hitman Absolution. Also an online leader board will allow players to compare their sniping abilities with players around the world, supported by various challenges to determine who has the best sniping skills. Keep an eye on hitmansniper.com for more details.
Hitman Absolution | Deluxe Professional Edition features all of the above and a premium hardcover Art Book with a foreword from Game Director Tore Blystad, a 10″ Agent 47 figurine made of premium vinyl and an exclusive behind-the-scenes “making of” video, all packaged up in a box that looks as sharp as Agent 47 does in his suit.
So that’s part one of our Amazon pre-order guide. We’ll be back soon for part two.
Have you had any bad experiences with Amazon? Do you find another site or local retailer to be your preferred option?
Then let us know below…
Everything you need to know about Halo 4
Halo 4 is the eagerly awaited return of Master Chief. It’s been 5 years since we last stepped into his hefty shoes to save the universe, or if like us, your still playing Halo 3, then its time to put down your 5 year old game and grab the latest installment due for release in November. If your new to the series or a seasoned pro, then Infinite Robots is here to bring you up to speed on what you can expect. Go get em’ solider.
I have to admit something here… The Halo Campaign has never excited me, I have never enjoyed the campaign nor will I ever look back on previous titles with fondness. Don’t get me wrong, I love the Halo universe, I’m currently enjoying the Ghosts of Onyx novel, but I’ve found the constant grinds and endless Flood encounters just not very enthralling. First person shooter’s of our day and age do a good job at making you feel some sort of attachment for the main protagonist whilst also providing 6 hours worth of entertainment. In the previous installment, Halo: Reach, I couldn’t care one bit when Noble Team finally perished. I was glad.
Halo 4 kicks off after the events of Halo 3, Master Chief and Cortana fresh from putting an end to the Covenant, the Flood, and the threat of the Halo Array, awake aboard the remains of Forward Unto Dawn slowly approaching a mysterious artificial forerunner planet called Requiem. The UNSC Infinity originally designed as a warship was recommissioned for peaceful exploration and research—until it discovered the Forerunner world of Requiem and was mercilessly pulled into the maw of the planet. Now, the fate of Infinity and its crew is inexorably tied to that of the Master Chief.
I have faith in 343i and from the screenshots & videos below, early signs are good. They are taking the new trilogy in a very different direction with a new set of enemies, weapons and worlds.
Now we come to the game mode which will make or break Halo 4 in the long run. 343i have set the multiplayer on board the UNSC Infinity in a simulation system for SPARTAN-IVs to hone their skills. All your favorite game modes are here with Griftball now added from the start and the “Flood”, basically the zombie game type with added vision and claws for extra melee damage.
Armour Abilities are here to stay but appear to be less game breaking then the controversial Armour Lock. We have the jet pack, Hologram, Promethean vision & Hardlight Shield.
Player progression is dealt with in a similar fashion to Reach, you earn experience points which allow you to level up and spend these points on armor kits, components, and skins, for use within their custom loadouts. “What’s more, Spartans earn points while ranking up that they can use to purchase items to improve their combat performance and abilities in the field.”
This brings us on to a new addition to Halo 4, Loadouts. A main stay in many modern day competitive online games finally comes to Halo. These are available to switch between during games in order to best suit the map currently being played as well as the current player’s play style. There are a total of five loadouts available to customize. Each of which allow the player to alter the primary weapon, secondary weapon, grenades, armor ability, tactical package, and the armor mod. Due to the amount of options you have in your loadouts, here’s a handy walk through from IGN.
During the course of “War games” simulations and Spartan Ops, drop pods can deploy ordnance into the field. Once on the ground, these pods are marked on the heads-up displays of all nearby personnel who can then acquire the weapons or power-ups for use against enemies. In some simulated matches within War Games, Spartans can earn and manually call in their own ordnance drops. Ordnance drops will not be available to use in all gametypes.
Spartan Ops is another fine addition and a smart move by 343i, Spartan Ops will replace the seldom liked Firefight mode for all your cooperative needs. It will support up to 4 players and tie into the SPARTAN-IV Program and the Campaign of Halo 4. Spartan Ops mainly revolves around Majestic Squad who will interact with the Chief during the campaign. Seasons will be made up of Chapters containing five missions. Chapters will be released in weekly, free DLC’s which may in the future be paid DLC’s dependent on their success.
The new trilogy begins with a new race of enemies known as the Promethean’s. The Promethean’s are an elite Forerunner class tasked with defending Requiem. So far we’ve seen the Promethean Knights (above) which appear to be the new bad asses of the game, move over Elites. They start at Knight level and work there way up to Battlewagon’s, your Zealot Elite’s if you will.
With the knight’s come the Watchers, they summon Crawlers (below) and help protect and resurrect the Knights. Something I can see becoming fairly annoying on Legendary.
Don’t worry the Covenant return with Elites, Grunts, Jackals & Hunters but no sign of brutes and speculation that the Elites will team up with the Promethean’s at some point in the campaign.
All your old favorite war machines return with the addition of a few more exciting weapons such as the Scatter shot (below) which looks devastatingly powerful and I imagine an instant fan favorite.
We’ll keep this feature updated with any news or videos that come out in the run up to launch.
What are you most looking forward to in the next installment of Halo? Let us know below.
Images courtesy of 343i | Halo Waypoint
BEHOLD! The infinite robots Buyers Guide has returned! As the final quarter approaches the video game calendar is about to get chock-a-block with retail releases & digital downloads. We bring you some of the best releases coming out the week of Monday 24 September 2012.
World Of Warcraft: Mists of Pandaria
Release Date: 25 September
Formats: PC (Play.com)
Chances are if you’re getting the new WoW expansion you’re probably already a dedicated disciple to the grandaddy of MMORPGs. But Mists of Pandaria serves as a great way for new players to step into the rich lands of WoW. The level cap will be increased from 85-90 as well as introducing a new Monk class, the new Pandaren race and a whole host of new dungeons, battlegrounds & updates. It’s never been a better time to lose your life to the powers of Warcraft!
Darksiders 2 Argul’s Tomb DLC
Release Date: 25 September
Formats: XBLA/PSN/PC – 560 MS/£4.39
THQ’s hack n’ slash platformer may be a mish-mash of other more successful games, but since its release in August Darksiders 2 has sold very respectably world-wide. The Argul’s Tomb DLC came as standard for anyone who bought a new copy of the ‘Limited Edition’, but for anyone who’s picked it up since pre-owned can now download this handful of entertaining dungeon quests for Death to unleash his gravelly-voiced hell.
Release Date: 28 September
It’s late September and that can only mean one thing: FIFA time! Wives & girlfriends the world over are preparing to groan as the world’s most popular football sim returns with the usual bag of new tricks & updates. Despite the FIFA 13 demo showcasing old team line-ups the retail release will feature up-to-date rosters, kits & stats so even the most anal of FIFA vets will be satisfied.
Gran Turismo 5: Academy Edition
Release Date: 26 September
Formats: PS3 (Play.com)
Gran Turismo might not be the colossus it once was, but there’s no denying it’s still non-stop car porn. The Academy Edition is essentially a European version of the Gran Turismo 5 XL edition released recently in the States. It includes the full Spec 2 upgrade with a ton of DLC including new cars, track, customisations options & the Nissan GTR driven by Kazunori Yamauchi during this year’s 24-hour race at the Nurburgring. As we said, car porn.
Dead or Alive 5
Release Date: 28 September
Street Fighter, Mortal Kombat & now Tekken have all returned in the last few years and remerged with fresh faces & revitalised gameplay. Now it’s the turn of breast-obsessed fighter Dead or Alive to do the same with its fifth entry to the series. The ‘rock/paper/scissors’ style fighting system returns with arenas laced with over-the-top environmental combos, as does Ninja Theory’s poster-boy Ryu from Ninja Gaiden. And yes, there will be breasts.
Release Date: 28 September
It’s been delayed more than once in recent months but Ubisoft’s Rocksmith is finally here. The traditional music game genre may have died a death, but Rocksmith has been crafted as more of a home studio-cum-guitar tuition tool than an arcade simulator. You can use any electric or semi-acoustic guitar as long as it’s a jack, you’ll just need to pick up the special lead to connect to your console.
Persona 4: Arena
Release Date: 28 September
Formats: PS3 (Play.com)
The Persona series might be a relative unknown in the West, but in Japan these 2D fighter is practically an institution. Designed to be beat-em-up with lots of tactical element; Persona 4: Arena is a kaleidoscope of violence, colour & outlandish Anime animations. Players use signature moves via their ‘Personas’ which serve as a tag partner meets a special attack. If you like Blaz Blue or KOF then Persona 4: Arena is right up your blood-drenched alley.
So what games are you picking up this coming week? Whether it’s a return to the pitches of FIFA or the OTT violence of DOA, let us know what’s taking your hard earned Stirling. Keep it infinite!
FIFA 13 Soundtrack
The FIFA soundtracks have become a very important and iconic part of the game. Your going to be spending a lot of time playing this game. Especially in the free roam arena when your trying to find new ways to mug off that smug looking keeper who charges at you, any chance he gets. So the track list needs to be perfect and EA does a great job of showcasing some new talent whilst also providing an easy listening backdrop. When EA is shifting over 10 million copies of this game, I’m sure the artists are very happy to see there names on it. So here it is, complete with most of the YouTube links:
Demo will be available on the 11th of September…
|Animal Kingdom||Get Away With It|
|Ashtar Command||Mark IV feat. Joshua Radin|
|Atlas Genius||If So|
|Band Of Horses||Feud|
|Bastille||Weight Of Living, Part 2|
|Bloc Party||We Are Not Good People|
|Cali||Outta My Mind|
|Clement Marfo & The Frontline||Us Against The World|
|deadmau5 feat. Gerard Way||Professional Griefers|
|Django Django||Hail Bop|
|Duologue||Get Out While You Can|
|Elliphant||TeKKno Scene feat. Adam Kanyama|
|Featurecast||Got That Fire (Oh La Ha) (feat. Pugs Atomz)|
|Fitz And The Tantrums||Spark|
|Flo Rida feat. Lil Wayne||Let It Roll, Part 2|
|Foreign Beggars & Bare Noise||See The Light|
|Imagine Dragons||On Top Of The World|
|Jagwar Ma||What Love|
|Jonathan Boulet||You’re A Animal|
|Kimbra||Come Into My head|
|Ladyhawke||Black White & Blue|
|Metric||Speed The Collapse|
|Miike Snow||Paddling Out|
|Passion Pit||I’ll Be Alright|
|Reptar||Sweet Sipping Soda|
|Reverend And The Makers||Shine The Light|
|Rock Mafia||Fly Or Die|
|The Royal Concept||Goldrushed|
|The Heavy||Don’t Say Nothing|
|Two Door Cinema Club||Sleep Alone|
|Walk The Moon||Quesadilla|
|Youngblood Hawke||We Come Running|
|Young Empires||Rain Of Gold|
The annual Eurogamer Expo returns to the UK later this month and infinite robots will be bringing you all the latest news, previews and general gaming goodness direct from London’s Earls Court. This year’s event – running from Thursday 27 September to Sunday 30 September – is set to be the biggest yet with a roll call of AAA, mid-tier and indie titles demoing on the show floor.
To get you in the mood for this year’s expo and the coming autumn & winter months that are chock full of some much anticipated titles, infinite robots brings you a special preview of just some of the awesomeness we’ll be bringing to you via Twitter, YouTube, Facebook & infiniterobots.co.uk…
Release Date: 06/11/2012
Platform: Xbox 360
It may have been only two years since Bungie’s farewell entry to the series, but it’s been almost five years since players last got the chance to don the iconic armour of Master Chief in a new adventure. With the tailor-made 343 Industries still now working the light and magic of the Halo franchise, Halo 4 could be the injection of new blood & creative direction the franchise has been in dire need of.
Alongside the usual 8-10 hour campaign the much-loved multiplayer experience has been revamped to make spawning, melee kills and customisation a faster and more fluid process. The Horde-style Firefight mode that debuted in semi-sequel ODST has been retired but a co-op mode Spartan Ops will take its place. Spartan Ops will be an episodic, DLC-based mode that will feature fully scripted missions set in the backdrop of the new Reclaimer trilogy.
Metal Gear Rising: Revengeance
Release Date: 21/02/2013
Platform: PlayStation 3, Xbox 360
It might not feature poster-clone Snake (as far as we know) and it may just have the most ridiculous sub-title in gaming but Metal Gear Rising: Revengeance is starting to create some serious buzz. Whilst nothing with the Metal Gear logo would hit shelves without the approval of series overlord Hideo Kojima, development for the title was passed to Osaka based Platinum Games. And while many a hardcore fan spat their proverbial Dr Pepper at their proverbial monitors when news broke that Kojima Productions would not be developing the title in house, Platinum Games is a perfect fit for a very un-Metal Gear Metal Gear game.
The much-maligned protagonist Raiden from MGS 2: Sons of Liberty returns with a bad case of augmentations and a taste for dicing enemies into bite-size chunks. The game has been designed to be less of a traditional stealth simulator and more of a gung-ho action game with tons of enemy soldier, mechs & a whole lot of carnage. The game will also feature ‘Blade Mode’ a kind of sword-fighting bullet time that lets you execute multiple strikes to an enemy or to scenery with pin-point precision. A crack-pot experience that’s definitely one to watch.
Release Date: 12/10/2012
Platform: Xbox 360, PC, PlayStation 3
The music game may be a slowly rotting corpse humming a mournful tune, but Ubisoft are determined to approach the genre from a different perspective and make it all their own. Rocksmith isn’t an arcade-style guitar simulator, in fact it’s more like a studio in a box. Ubisoft aren’t aiming for the same audience with this title, and it’s a brave if slightly risky move in such a forgotten genre. Rocksmith offers players the chance to plug their own guitars (or the one that comes with some editions of the game) and use Rocksmith as a tool for learning the basics and fundamentals of picking, fretting and basic guitar playing. From there you can play a whole host of licenced tracks with on-screen tips and advice that react to your performance.
Whilst all these features are pretty neat it’s the ‘studio’ element that will sell this game to the guitarists that game. You can build a song with a whole host of channels for drum beats, bass lines & samples. From there you can layer in your own compositions and craft your own track with nothing more than a console, a TV, your guitar and the special lead that comes with the game. It’s definitely a niche title but it looks like a robust music tool that could extend well beyond the realms of a game.
Release Date: TBC
Platform: PSN, Xbox Live, PC, Wii U eShop
Tim Schafer, Ron Gilbert & the team at Double Fine are never afraid to tackle a new challenge or genre. From the highs of Psychonauts to the lows of Brutal Legend, this developer thrives on reinventing the direction of their releases. The next slice of madness from Double Fine is The Cave, a first time collaboration with publisher SEGA.
The Cave will follow the developer’s continued focus on digital-based gaming and will be a 3D, side-scrolling co-op adventure that’s teeming with Double Fine’s trademark black humour. Expect plenty of platforming, tricky traps, fantastical creatures and a whole host of unlucky adventurers as you descend into the darkness of The Cave. Imagine a cross between the art style of Tim Burton and the crazy mayhem of Super Mario Bros Wii and you’re only 1% there!
DMC: Devil May Cry
Release Date: 15/01/2013
Platform: PC, PlayStation 3, Xbox 360
Capcom aren’t usually know for revamping ten year old franchises (which is quite young in video game terms), but the developer-cum-publisher felt the platinum-haired Dante of old was too closely tied to the consoles of yesteryear. Cue a new hair-do, a sullen-expression and a whole truck-load of insane action that is 100% Devil May Cry.
Billed as more of a reboot than a direct sequel to the old canon, DMC is without a doubt a game that’s seen the exploits of Bayonetta, God of War 3 & Vanquish and has come out fighting. Expect the brutal cocktail of gunplay and melee combos to return as you wreak havoc in every feasible direction at blood curdling speeds. Developer Ninja Theory have reinvented the franchise and retained the flavours that make DMC such addictive, so be prepared for a demon-slaying, neo-punk blood bath in early 2013.
Release Date: Summer 2013
Platform: Xbox 360, PlayStation 3, PC
The sequel to the stellar 2008 release Race Driver: GRID, GRID 2 is set to be Codemaster’s truest love letter to the genre that’s been their main focus of years. A loose addition to the TOCA Touring Car franchise of old, GRID 2 returns with its balanced racing physics, beautifully rendered EGO 3.0 graphics and the race driver simulation beloved by fans the world over. The ‘Flashback’ gameplay mechanic returns but it’s been fine-tuned to suit the greater sense of balance Codemasters have brought to the game.
The usual game modes also return so those looking for the authentic racing simulation on PC, Xbox 360 & PlayStation 3 can breathe a sigh of contented relief. Whether you’re a Le Mans nutjob or you’re just coo-coo for touge GRID 2 looks set to satisfy purists and newcomers alike.
So there you have it, just some of the amazing games we’ll be bringing to you from the 27 September onwards. You can still buy tickets for any of the four days here. Don’t forget to bookmark the site for regular posts & videos as well as live tweets from @infiniterobots, @furianreseigh (Dom) & @shaunielang (Shaun) direct from the show floor. Keep it infinite!
It’s just under eight weeks until Ubisoft’s flagship franchise returns to consoles with its third numerical sequel and fans & critics alike are buzzing with anticipation. But being the fifth console & PC based iteration to arrive in almost as many years will Assassin’s Creed 3 do enough to justify the hype or will it its time fizzle out with a whimper rather than a bang? We at infinite robots set out what we’re looking for when we return to the Animus…
Truly Fluid Combat
Terms like ‘fluid’ and ‘free-flowing’ tend to lose their meaning when they’re banded about as much as they are in games journalism, but the combat of the Assassin’s Creed franchise is in dire need of a reimagining. Ubisoft Montreal & its many fellow Ubisoft studios around the world have done an admirable job by refining the hand-to-hand & sword based combat of series with Ezio Auditore but the experience has always felt a little repetitive.
‘There’s no longer a single love of Connor’s that is purely animation. It might be a new [movement] for the feet, banking of the whole body or uneven terrain, or blending ten animations at a time added to the upper body just while you’re running or walking’, commented Lead Designer Marc-Antoine Lussier in a recent interview with Edge. ‘All tiny details, but the result in the game is that no matter how fluid you though the first assassins were, this one is just amazing.’
Muskets Are Not the New Hidden Blade
As the Assassin’s Creed series edges further through time the invention of gunpowder becomes an increasingly prominent factor. Gone are the long bows and crossbows of Renaissance Italy & Constantinople as the franchise arrives in the first ‘modern’ war in history. The American Civil War saw the mass production of buck & shot muskets and breech-loading rifles, all of which became main staples in skirmishes alongside edged weapons like sabres and daggers. With ballistic weapons taking such a centre stage will our new assassin hero Connor Kenways become just as gun-happy?
As there’s nothing subtle or stealthy about a loud musket crack, the hope is the close-quarters nature of the many skirmishes will retain the true stealth roots of the franchise. We’ve seen both the power of Connor’s hunting bow as well as the devastating brutality of his tomahawk at this year’s E3, so the future looks promising.
A Memorable Assassin
Whilst Altair ibn-La’Ahad was a bit of a one-dimensional avatar, his numerical successor Ezio Auditore da Firenze was quite the opposite. Ubisoft Montreal made the interesting decision to show Ezio from his beginnings as a brash young man to his ascension to Master Assassin. With new boy Connor Kenways, Ubisoft Montreal have wisely distanced him from either side of the conflict by making his heritage part Native American/part English. Based on how far we delved into the story of both Ezio & Altair as the games progressed into Brotherhood & Revelations, we’re hoping the developers craft a character that can fit into the universe and still have a personality that stands out and shines.
A Fitting End for Desmond
Without going into spoilers, things are hotting up for Desmond Miles the modern-day vessel for the five console outings so far. With the Templar & Assassin war still raging and about to reach a crescendo, Desmond goes from unknowing citizen to the key to ending the whole conflict. But will Ubisoft be able to bring Desmond’s story to a close in a way that will truly pay tribute to the character? Desmond has always felt like a foot note to the adventures of his ancestors up until Revelations, the hope is the increased focus on Desmond-based missions will give him the screen time he deserves.
An Improved Multiplayer Experience
Many wondered if the Assassin’s Creed franchise could really support a multiplayer component, but credit is due to Ubisoft for creating an experience that feels far from shoe-horned in. Brotherhood’s version did have its bugs but was a sound experience overall. It’s biggest failing was its steep learning curve for new players, leaving little mercy for those not used to the deadly mechanics of online assassinations.
Revelations did create a much more varied experience, but in some ways it felt overdone in places. With Assassin’s Creed 3’s new engine and completely different environments the stage is set for a totally overhauled online experience. Allowing players access to perks such as Templar Vision at an earlier level would be a great way to level the playing field. Keeping in bonus’ for logging in daily and working as team will help maintain a multiplayer experience that’s like nothing else out there.
So what do you want most from Assassin’s Creed 3? Will it be one of this generation’s greatest triumphs? Get commenting and join the IR community!