According to series creator and creative director Hideo Kojima, Metal Gear Solid:The Legacy Collection (set for release in Japan on the PlayStation 3 next month) would be “too big” to fit on the current Xbox disc format.
In a recent episode of his radio show (translated by Kotaku), series creator Hideo Kojima explained that the amount of data would be so large that it would take seven separate discs to hold.
“I’m sorry to say an Xbox 360 version isn’t being released, because an Xbox 360 version of MGS4 hasn’t gone on sale,” he explained. “To explain the situation, the amount of data in MGS4 is just too enormous.”
Kojima did, however, state that the capabilities of the next generation could see the collection released on a Microsoft platform: “When it’s the next [Xbox] console, maybe we can release [The Legacy Collection],” he said. “If we released a version on the Xbox 360 without MGS4, then it’s not The Legacy Collection.”
The PlayStation 3 release will require just two Blu-ray discs to hold every metal gear title from the original NES version to Metal Gear Solid 4: Trophy Edition.
BEHOLD! The infinite robots Buyers Guide has returned! As the final quarter approaches the video game calendar is about to get chock-a-block with retail releases & digital downloads. We bring you some of the best releases coming out the week of Monday 24 September 2012.
Chances are if you’re getting the new WoW expansion you’re probably already a dedicated disciple to the grandaddy of MMORPGs. But Mists of Pandaria serves as a great way for new players to step into the rich lands of WoW. The level cap will be increased from 85-90 as well as introducing a new Monk class, the new Pandaren race and a whole host of new dungeons, battlegrounds & updates. It’s never been a better time to lose your life to the powers of Warcraft!
Darksiders 2 Argul’s Tomb DLC
Release Date: 25 September
Formats: XBLA/PSN/PC – 560 MS/£4.39
THQ’s hack n’ slash platformer may be a mish-mash of other more successful games, but since its release in August Darksiders 2 has sold very respectably world-wide. The Argul’s Tomb DLC came as standard for anyone who bought a new copy of the ‘Limited Edition’, but for anyone who’s picked it up since pre-owned can now download this handful of entertaining dungeon quests for Death to unleash his gravelly-voiced hell.
It’s late September and that can only mean one thing: FIFA time! Wives & girlfriends the world over are preparing to groan as the world’s most popular football sim returns with the usual bag of new tricks & updates. Despite the FIFA 13 demo showcasing old team line-ups the retail release will feature up-to-date rosters, kits & stats so even the most anal of FIFA vets will be satisfied.
Gran Turismo might not be the colossus it once was, but there’s no denying it’s still non-stop car porn. The Academy Edition is essentially a European version of the Gran Turismo 5 XL edition released recently in the States. It includes the full Spec 2 upgrade with a ton of DLC including new cars, track, customisations options & the Nissan GTR driven by Kazunori Yamauchi during this year’s 24-hour race at the Nurburgring. As we said, car porn.
Street Fighter, Mortal Kombat & now Tekken have all returned in the last few years and remerged with fresh faces & revitalised gameplay. Now it’s the turn of breast-obsessed fighter Dead or Alive to do the same with its fifth entry to the series. The ‘rock/paper/scissors’ style fighting system returns with arenas laced with over-the-top environmental combos, as does Ninja Theory’s poster-boy Ryu from Ninja Gaiden. And yes, there will be breasts.
It’s been delayed more than once in recent months but Ubisoft’s Rocksmith is finally here. The traditional music game genre may have died a death, but Rocksmith has been crafted as more of a home studio-cum-guitar tuition tool than an arcade simulator. You can use any electric or semi-acoustic guitar as long as it’s a jack, you’ll just need to pick up the special lead to connect to your console.
The Persona series might be a relative unknown in the West, but in Japan these 2D fighter is practically an institution. Designed to be beat-em-up with lots of tactical element; Persona 4: Arena is a kaleidoscope of violence, colour & outlandish Anime animations. Players use signature moves via their ‘Personas’ which serve as a tag partner meets a special attack. If you like Blaz Blue or KOF then Persona 4: Arena is right up your blood-drenched alley.
So what games are you picking up this coming week? Whether it’s a return to the pitches of FIFA or the OTT violence of DOA, let us know what’s taking your hard earned Stirling. Keep it infinite!
The annual Eurogamer Expo returns to the UK later this month and infinite robots will be bringing you all the latest news, previews and general gaming goodness direct from London’s Earls Court. This year’s event – running from Thursday 27 September to Sunday 30 September – is set to be the biggest yet with a roll call of AAA, mid-tier and indie titles demoing on the show floor.
To get you in the mood for this year’s expo and the coming autumn & winter months that are chock full of some much anticipated titles, infinite robots brings you a special preview of just some of the awesomeness we’ll be bringing to you via Twitter, YouTube, Facebook & infiniterobots.co.uk…
Release Date: 06/11/2012
Platform: Xbox 360
It may have been only two years since Bungie’s farewell entry to the series, but it’s been almost five years since players last got the chance to don the iconic armour of Master Chief in a new adventure. With the tailor-made 343 Industries still now working the light and magic of the Halo franchise, Halo 4 could be the injection of new blood & creative direction the franchise has been in dire need of.
Alongside the usual 8-10 hour campaign the much-loved multiplayer experience has been revamped to make spawning, melee kills and customisation a faster and more fluid process. The Horde-style Firefight mode that debuted in semi-sequel ODST has been retired but a co-op mode Spartan Ops will take its place. Spartan Ops will be an episodic, DLC-based mode that will feature fully scripted missions set in the backdrop of the new Reclaimer trilogy.
Metal Gear Rising: Revengeance
Release Date: 21/02/2013
Platform: PlayStation 3, Xbox 360
It might not feature poster-clone Snake (as far as we know) and it may just have the most ridiculous sub-title in gaming but Metal Gear Rising: Revengeance is starting to create some serious buzz. Whilst nothing with the Metal Gear logo would hit shelves without the approval of series overlord Hideo Kojima, development for the title was passed to Osaka based Platinum Games. And while many a hardcore fan spat their proverbial Dr Pepper at their proverbial monitors when news broke that Kojima Productions would not be developing the title in house, Platinum Games is a perfect fit for a very un-Metal Gear Metal Gear game.
The much-maligned protagonist Raiden from MGS 2: Sons of Liberty returns with a bad case of augmentations and a taste for dicing enemies into bite-size chunks. The game has been designed to be less of a traditional stealth simulator and more of a gung-ho action game with tons of enemy soldier, mechs & a whole lot of carnage. The game will also feature ‘Blade Mode’ a kind of sword-fighting bullet time that lets you execute multiple strikes to an enemy or to scenery with pin-point precision. A crack-pot experience that’s definitely one to watch.
Release Date: 12/10/2012
Platform: Xbox 360, PC, PlayStation 3
The music game may be a slowly rotting corpse humming a mournful tune, but Ubisoft are determined to approach the genre from a different perspective and make it all their own. Rocksmith isn’t an arcade-style guitar simulator, in fact it’s more like a studio in a box. Ubisoft aren’t aiming for the same audience with this title, and it’s a brave if slightly risky move in such a forgotten genre. Rocksmith offers players the chance to plug their own guitars (or the one that comes with some editions of the game) and use Rocksmith as a tool for learning the basics and fundamentals of picking, fretting and basic guitar playing. From there you can play a whole host of licenced tracks with on-screen tips and advice that react to your performance.
Whilst all these features are pretty neat it’s the ‘studio’ element that will sell this game to the guitarists that game. You can build a song with a whole host of channels for drum beats, bass lines & samples. From there you can layer in your own compositions and craft your own track with nothing more than a console, a TV, your guitar and the special lead that comes with the game. It’s definitely a niche title but it looks like a robust music tool that could extend well beyond the realms of a game.
Release Date: TBC
Platform: PSN, Xbox Live, PC, Wii U eShop
Tim Schafer, Ron Gilbert & the team at Double Fine are never afraid to tackle a new challenge or genre. From the highs of Psychonauts to the lows of Brutal Legend, this developer thrives on reinventing the direction of their releases. The next slice of madness from Double Fine is The Cave, a first time collaboration with publisher SEGA.
The Cave will follow the developer’s continued focus on digital-based gaming and will be a 3D, side-scrolling co-op adventure that’s teeming with Double Fine’s trademark black humour. Expect plenty of platforming, tricky traps, fantastical creatures and a whole host of unlucky adventurers as you descend into the darkness of The Cave. Imagine a cross between the art style of Tim Burton and the crazy mayhem of Super Mario Bros Wii and you’re only 1% there!
DMC: Devil May Cry
Release Date: 15/01/2013
Platform: PC, PlayStation 3, Xbox 360
Capcom aren’t usually know for revamping ten year old franchises (which is quite young in video game terms), but the developer-cum-publisher felt the platinum-haired Dante of old was too closely tied to the consoles of yesteryear. Cue a new hair-do, a sullen-expression and a whole truck-load of insane action that is 100% Devil May Cry.
Billed as more of a reboot than a direct sequel to the old canon, DMC is without a doubt a game that’s seen the exploits of Bayonetta, God of War 3 & Vanquish and has come out fighting. Expect the brutal cocktail of gunplay and melee combos to return as you wreak havoc in every feasible direction at blood curdling speeds. Developer Ninja Theory have reinvented the franchise and retained the flavours that make DMC such addictive, so be prepared for a demon-slaying, neo-punk blood bath in early 2013.
Release Date: Summer 2013
Platform: Xbox 360, PlayStation 3, PC
The sequel to the stellar 2008 release Race Driver: GRID, GRID 2 is set to be Codemaster’s truest love letter to the genre that’s been their main focus of years. A loose addition to the TOCA Touring Car franchise of old, GRID 2 returns with its balanced racing physics, beautifully rendered EGO 3.0 graphics and the race driver simulation beloved by fans the world over. The ‘Flashback’ gameplay mechanic returns but it’s been fine-tuned to suit the greater sense of balance Codemasters have brought to the game.
The usual game modes also return so those looking for the authentic racing simulation on PC, Xbox 360 & PlayStation 3 can breathe a sigh of contented relief. Whether you’re a Le Mans nutjob or you’re just coo-coo for touge GRID 2 looks set to satisfy purists and newcomers alike.
So there you have it, just some of the amazing games we’ll be bringing to you from the 27 September onwards. You can still buy tickets for any of the four days here. Don’t forget to bookmark the site for regular posts & videos as well as live tweets from @infiniterobots, @furianreseigh (Dom) & @shaunielang (Shaun) direct from the show floor. Keep it infinite!
It’s just under eight weeks until Ubisoft’s flagship franchise returns to consoles with its third numerical sequel and fans & critics alike are buzzing with anticipation. But being the fifth console & PC based iteration to arrive in almost as many years will Assassin’s Creed 3 do enough to justify the hype or will it its time fizzle out with a whimper rather than a bang? We at infinite robots set out what we’re looking for when we return to the Animus…
Truly Fluid Combat
Terms like ‘fluid’ and ‘free-flowing’ tend to lose their meaning when they’re banded about as much as they are in games journalism, but the combat of the Assassin’s Creed franchise is in dire need of a reimagining. Ubisoft Montreal & its many fellow Ubisoft studios around the world have done an admirable job by refining the hand-to-hand & sword based combat of series with Ezio Auditore but the experience has always felt a little repetitive.
‘There’s no longer a single love of Connor’s that is purely animation. It might be a new [movement] for the feet, banking of the whole body or uneven terrain, or blending ten animations at a time added to the upper body just while you’re running or walking’, commented Lead Designer Marc-Antoine Lussier in a recent interview with Edge. ‘All tiny details, but the result in the game is that no matter how fluid you though the first assassins were, this one is just amazing.’
Muskets Are Not the New Hidden Blade
As the Assassin’s Creed series edges further through time the invention of gunpowder becomes an increasingly prominent factor. Gone are the long bows and crossbows of Renaissance Italy & Constantinople as the franchise arrives in the first ‘modern’ war in history. The American Civil War saw the mass production of buck & shot muskets and breech-loading rifles, all of which became main staples in skirmishes alongside edged weapons like sabres and daggers. With ballistic weapons taking such a centre stage will our new assassin hero Connor Kenways become just as gun-happy?
As there’s nothing subtle or stealthy about a loud musket crack, the hope is the close-quarters nature of the many skirmishes will retain the true stealth roots of the franchise. We’ve seen both the power of Connor’s hunting bow as well as the devastating brutality of his tomahawk at this year’s E3, so the future looks promising.
A Memorable Assassin
Whilst Altair ibn-La’Ahad was a bit of a one-dimensional avatar, his numerical successor Ezio Auditore da Firenze was quite the opposite. Ubisoft Montreal made the interesting decision to show Ezio from his beginnings as a brash young man to his ascension to Master Assassin. With new boy Connor Kenways, Ubisoft Montreal have wisely distanced him from either side of the conflict by making his heritage part Native American/part English. Based on how far we delved into the story of both Ezio & Altair as the games progressed into Brotherhood & Revelations, we’re hoping the developers craft a character that can fit into the universe and still have a personality that stands out and shines.
A Fitting End for Desmond
Without going into spoilers, things are hotting up for Desmond Miles the modern-day vessel for the five console outings so far. With the Templar & Assassin war still raging and about to reach a crescendo, Desmond goes from unknowing citizen to the key to ending the whole conflict. But will Ubisoft be able to bring Desmond’s story to a close in a way that will truly pay tribute to the character? Desmond has always felt like a foot note to the adventures of his ancestors up until Revelations, the hope is the increased focus on Desmond-based missions will give him the screen time he deserves.
An Improved Multiplayer Experience
Many wondered if the Assassin’s Creed franchise could really support a multiplayer component, but credit is due to Ubisoft for creating an experience that feels far from shoe-horned in. Brotherhood’s version did have its bugs but was a sound experience overall. It’s biggest failing was its steep learning curve for new players, leaving little mercy for those not used to the deadly mechanics of online assassinations.
Revelations did create a much more varied experience, but in some ways it felt overdone in places. With Assassin’s Creed 3’s new engine and completely different environments the stage is set for a totally overhauled online experience. Allowing players access to perks such as Templar Vision at an earlier level would be a great way to level the playing field. Keeping in bonus’ for logging in daily and working as team will help maintain a multiplayer experience that’s like nothing else out there.
So what do you want most from Assassin’s Creed 3? Will it be one of this generation’s greatest triumphs? Get commenting and join the IR community!
With its global release only a few weeks away, publisher THQ has announced two in-game items that will unlock exclusively for players of the original 2010 installment.
Once again hailing from developer Vigil Games, Darksiders 2 will base the unlocks off of a players list of achievements/trophies for the same platform. The ‘Pauldron of the Horsemen’ a Level 5 armour item will unlock if you’ve played the first game, whilst the ‘Chaos Fang’ is a Level 1 scythe for players who’ve beaten the first game on any difficulty. Continue reading THQ reveal Darksiders 2 exclusive items for players of the first game
It’s a bit of a quiet week for the old video game release schedule, but that hasn’t stopped us from trawling the web for all the latest games and gaming gear fresh from the production line. Ladies & gentleman, prepare your minds for this week’s infinite robots Buyers Guide!