One of the remaining three DLC characters for NetherRealm Studios’ Injustice: Gods Among Us looks to be Batgirl, after it was spotted on the Xbox Live Marketplace.
Does anything ever get announced properly anymore? In a bid to follow the common trend, the next character to be added to the Injustice roster may have been revealed following an XBLA boo-boo.
The download option, which was visible both on the marketplace itself and via the in-game Injustice menus, has now been removed but it’s safe to say another Bat-related character is coming to the Injustice stable.
If you’re looking for a DLC character that HAS been officially announced, you can pick up Lobo on May 7 via the Injustice: Gods Among Us season pass, which costs 1200 MS points or £11.99 on the PlayStation Network.
So, if the leak proves to be true, will Injustice’s Batgirl be the classic Barbara Gordon character, one of the many Batgirls that followed or a parallel version that better suits the game’s storyline. If you’re looking for Injustice related goodness, check out our recent review, and our exclusive Fighters Guide parts one and two.
In Part Two of our Fighters Guide for Injustice: Gods Among Us, we take a look at some of the core pillars of its destructive gameplay. Whether it’s mastering the art of transitioning between levels or knowing when to use your Super Move, we give you the lowdown on becoming a Super Hero or Villain in the world of DC. If you missed Part One, fear ye not, it’s right here.
The Super Metre
Similar to the Ultra bar of Street Fighter IV, dealing or receiving damage will grant fill your Super Metre. This metre is broken into segments, and can be used in a variety of ways. You can press RB/R1 or LB/L1 just after a basic combo to increase its damage, but this will consume a whole segment of your metre. Use these enhanced combos to break your opponents flow if you’re at a disadvantage – don’t become reliant on them, otherwise your metre will always be empty.
You’ll also use your metre in a ‘Wager’. These are usually initiated when you or your opponent perform a block during an opposing combo. Each player can choose to ‘bet’ a certain amount of their Super Metre against your opponents own gamble. If you’re bet is greater you’ll either receive a partial health regen (usually in the region of 25 per cent) or deal your opponent a similar amount in damage – depending on whether you’re defending or attacking in the clash will determine the bonus or damage you’ll receive. If you’re bet matches your opponents, the clash will be tied. Don’t always feel you need to bet in a Wager; sometimes it’s better to take a strike and turn the tide later with a well-timed supermove.
Supermoves are just one of the many ways Injustice adds a cinematic pause to the furious action of a match. Some moves look genuinely cooler than others (Green Lantern, Batman and The Joker are among some of the best), but they all deal a similar amount of damage. As with each facet of the game, knowing when to use your supermove is key to taking the advantage in a match. If you’re getting your arse handed to you in a bout, you may have time to use two of them, but most matches will see you using just the one. If you manage to max our your Super Metre, the character-specific log above it will start to glow – pressing RT/R2 and LT/L2 together will initiate your characters supermove.
In a frustrating feature of the games mechanics, all supermoves can be blocked or evaded. Most AI can be caught in the trap of a supermove, but a majority of players are savvy enough to evade them. Initiating a supermove launches a brief animation, so only use a supermove when you’re close enough to a player, or when your opponent is mid-animation, to ensure it connects. There’s nothing worse than a whole Power Metre wasted for nothing.
Use those destructibles… wisely
Love them or hate them, the many interactive elements of each arena are as much a part of a bout as both fighters. While you can turn these elements off, most bouts online will take place with them available, so learn to adapt to their presence. Power characters like Superman and Black Adam will pick up a destructible element from the background and destroy them completely (such as Doomsday throwing the Bat Signal, or Lex Luthor smashing a garbage bin). Other characters like The Joker or Batman will leap from an object to create some distance, or prime an object to explode.
Some elements are fixed and can be used indefinitely. The helicopter on the Gotham City rooftops level, and the Bat-computer in the Bat Cave are examples of this. Simply clicking LB/RB or R1/L1 (depending on whether you’re working left to right or vice versa) will initiate any of these moves. Forcing your opponent towards an interactive element, destroying them in the early stages or evading them as a zoning character are just some the tactics to focus on.
Some arenas only have a single level, but others have multiple tiers that can be transitioned between depending on the position of a character. In the tradition of Mortal Kombat, performing a strong strike (such as Back and A/X) will smash your opponent (or you, if you’re on the receiving end) into another themed level of the arena. So by selecting the Arkham Cell Block level, you can make a transition into Joker’s Asylum belief.
Unlike many other fighting games, it’s also possible to transition back to the original level. If you transition from Gotham City into the Slums below, you can smash your opponent into a petrol truck and blow them back onto the Gotham rooftops you started on. A well-placed combo can drive an opponent to a transition point, so always keep an eye on the chance to strip your opponent of some more precious health.
In the zone
Injustice has some traditional ‘large’ characters, those that are slower but deal greater damage with their strikes or throws. But don’t be fooled by a characters size – many of the highest ranked players online use big characters like Bane, Solomon Grundy and Lex Luthor. Grundy in particular has a 12-hit combo that’s absolutely deadly in the right hands.
Characters are divided mainly into Power and Gadget characters, which both exist alongside more traditional types such as zoners. So a character like Lex Luthor may be slower than Catwoman or Harley Quinn, but he’s considered a Gadget character due to his use of grenades and drones. He also has a game-changing air and ground dash that bring him in close for some serious damage (which, essentially, makes his character a zoner, too).
There are just some of the foundations you’ll need to get started in Injustice: Gods Among Us. With five varying difficulties of AI opponents to practice against in the Battle modes, you should have enough practice space to hone your Injustice skills before you enter the pantheon that is the Online mode. Be warned, a good proportion of the players online are merciless, so get practising those combos and learn your arena layouts or you’ll get humbled, endlessly.
Fancy picking up Injustice: Gods Among Us? Give our review a gander. Oh, and check out the trailer for upcoming DLC character Lobo!
The new beat-em-up from NetherRealm Studios may have divided critics, but we recently reviewed Injustice: Gods Among Us and loved it’s bold decision to do something a little different. So, whether you’re a seasoned fighter or a newbie to the scene, we’ve put together some tips and tricks to get you swinging like true meta-human.
Arcade Stick or Controller?
It’s the age-old question when it comes to beat-em-ups, but there’s no one true answer. It’s all down to personal preference. Yes, using a fight stick might seem the ‘pro’ way to do it, but many of the world’s best pro fighters use a standard PS3 or 360 controller. When choosing between either peripheral, try to strike a balance between comfort and ease of button access. You’ll be tensing your hands a great deal more with a fighting game so choosing the right controller is central to improving. If you do settle on a fight stick, you don’t need to pay the earth for one either.
You can pick up a Datel Arcade Pro Joystick (£37.38 – Amazon) or a Hori Officially Licenced Fighting Stick Mini 3 (£34.99 – Amazon), both of which are reasonably priced and a great entry-level device for novices or intermediate players looking to make the shift to a stick. Don’t just plump for a stick because it’s branded; know your brand and look around for buttons or sticks if you want to customise your pad.
Know your character
While it’s easy to get caught up in a big roster (Injustice currently has 24 characters to choose from, with another four to be added as DLC), settling on one or two fighters is key to improving as a player. The Story Mode is a great place to try out a few of the characters on offer, but use Practice mode and Single Battle to test out a fighter’s style and move list. You might dream of being Batman, but more obscure characters like Deathstroke or Raven could be the one for you.
Each character also has a Power Trait, which differs widely across the roster. Batman can summon a swarm of robotic bats that can be fired at an opponent or spun into a deadly attack. Nightwing has a fighting stick that can be used whole or broken into two electrified batons. Doomsday and Lex Luthor can increase their armour, and Superman can briefly increase the damage he can deal out. These traits are another great facet to this game, so have a little mess about with the roster until you find the character that suits your play style best.
Health bar tactics
Unlike many fighters, Injustice doesn’t use a ‘round’ system. Instead, each match up is simplified into a single fight, with each character starting with a red health bar and a silver armour bar. Once an armour bar has been depleted, you’ll see a familiar echo effect and hear your character taunt their opponent. They’ll be a brief pause before the action resumes, so use this to regroup your strategy.
Keep in mind that the damage from a single move, supermove, transition or combo does not carry across the two health bars. For instance, if you’re opponent’s armour bar was almost depleted, and you hit them with your supermove, the damage will only extend as far as the health bar your opponent is currently on. So a move that would normally deal 33 per cent damage, could net as little as 5 per cent. Use your power move or a strong strike to force your opponent into their second health bar before switching to a move or combo that uses your Super Metre.
So that’s just some of the things you can do to get to grips with the over-the-top madness of Injustice: Gods Among Us. In a few days we’ll be posting Part Two of our Fighters Guide, where we’ll discuss using the Super Metre, Super moves and turning transitions to your advantage.