GTA V special and collector’s editions revealed

Rockstar Games has revealed the two booty-filled editions that will accompany the standard edition of GTA V in September.

Revealed via an announcement on the Rockstar Games Newswire, GTA V will be available in a Special Edition and glitzy Collector’s Edition – both of which are available for pre-order from today.

The content-heavy editions will include the following (as revealed on the Rockstar website):

“The Grand Theft Auto V Special Edition includes:

  • Full retail copy of Grand Theft Auto V
  • Collectible SteelBook with Exclusive Artwork – This special SteelBook features double-sided, never-before-seen artwork of Michael, Trevor and Franklin. Custom color and metallic treatments bring out the detail of the artwork created exclusively for this SteelBook.
  • Blueprint Map – This exclusive, additional 21.5” x 26.75” map displays a blueprint view of Los Santos and Blaine County. Cryptic markings indicate locations for fast cash and other points of interest for the up-and-coming entrepreneur.
  • Special Ability Boost – Michael, Franklin and Trevor each have a unique special ability. With this boost, the special ability bar will generate 25% faster.
  • Stunt Plane Trials – Single player Stunt Plane Trials let you take on additional aerial challenges spread throughout Los Santos and Blaine County.
  • Bonus Outfits, Tattoos and More – Michael, Franklin and Trevor get bonus outfits in their wardrobes, character specific tattoos at tattoo parlors, and special deals from shopkeepers across Los Santos and Blaine County.
  • Additional Weapons – When visiting Ammunation stores in single player, merchants will have special weapons in their inventory available for free: the Pistol .50, Bullpup Shotgun and melee Hammer.”
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Behold, the Collector’s Edition cometh!

The Collector’s Edition, however, will feature the following (again, as presented on the Rockstar Newswire):

“The Grand Theft Auto V Collector’s Edition includes all the contents of Grand Theft Auto V Special Edition as described above plus:

Grand Theft Auto V Security Deposit Bag with Logo Key – Inspired by the heists in Grand Theft Auto V, this custom 10.75” x 8.5” money bag features a pop-up style lock and laser cut logo key to secure important items. The reverse side features a pressed Rockstar Games logo on the security mount with a framed ID window.

Grand Theft Auto V New Era 9FIFTY™ Snapback Cap – This exclusive New Era 9FIFTY™ cap features an embroidered Los Santos logo on the front, a stitched, black Rockstar Games logo on the wearer’s left side, a Grand Theft Auto ‘V’ logo applique on the opposite side, and snapback closure for an adjustable fit.

Custom Characters for Grand Theft Auto Online – Get classic Grand Theft Auto characters to use within the Grand Theft Auto Online Character Creation System.

Unique Vehicles and Garage Property – Players will instantly receive a garage to store custom vehicles. In single player, the garage will be stocked with the 1930’s style Hotknife hotrod and the CarbonRS sports bike. In Grand Theft Auto Online, players will get the high-end Khamelion electric car.”

The Collector’s Edition will also come in a nifty black box that’s “foil embossed” with a “matte, scuff-resistant film lamination”. Who says Rockstar don’t know how to party, ah?

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Blimp. Blimp. BLIIIIIIMP!!!

And, for those that pre-order GTA V (including the Special, Collector’s and standard retail editions), you’ll get access to the Atomic Blimp vehicle as well. Rockstar also confirmed that any pre-orders made prior to this announcement will also receive access to the blimp vehicle.

Grand Theft Auto V will release worldwide on September 17. You can pre-order your copy of GTA V via the Rockstar website, but expect retailers to have their own links (no doubt with additional exclusive content) up in due time. Looking for more GTA goodness? Check out our recent Late to the Party | GTA IV.

Max Payne 3 ships 4 million copies

Publisher Take-Two reports a drop in their losses for the financial year that ended in March 2013, with Max Payne 3 leading the way in sales.

max payne 3The Rockstar developed threequel was named by Take-Two as one of their biggest successes of 2012, with shipments of Max Payne 3 reaching 3 million in the first week of it’s release.

BioShock Infinite has also proven a money-maker for Take-Two, with a reported 3.7 million units shipped since it’s release in March of this year. Sales of the season pass for any upcoming DLC have also been strong.

Take-Two will be looking to 2013 as successful as the previous year with Grand Theft Auto V set for global release on 17 September 2013.

Late to the party | GTA IV

Welcome to Late to the Party, a new feature where one of our writers takes a trip down memory lane to experience a game for the first time. Can a game stand up without the hype and fanfare of its release? This week, content editor Dom dives into the world of GTA IV.

So yeah, as the title suggests, I’m a little late to this party. Back in 2008, when everyone was literally frothing at the unmentionables about Rockstar’s new Grand Theft Auto game, I couldn’t be less bothered. I hadn’t played the game, but a mixture of abject poverty (read: university) and a general aversion to the ‘in thing’ led my attention elsewhere.

Going mental with a rocket launcher

Like a lot of gamers, I remember a certain game or franchise for a sense of fun that’s easily lost these days of cinematic visuals and blockbuster budgets. I used to play GTA 3 or Vice City for hours after a mission, smashing into a traffic jam at top speed or turning on the all weapons cheat and seeing how long I could survive (for ages, by the way).

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Another normal day in a normal city.

But something about the new GTA felt far removed from that sense of cartoon-ish lunacy. GTA had moved on, and I hadn’t. Of course, Saints Row came along and filled that gap, but we’ve all got an almost subconscious loyalty to certain brands that lead us to judge them even harsher than others.

Boom goes the dynamite

And then it just clicked. Just like that.

Suddenly I GOT what Rockstar were trying to do. GTA IV is a game that’s just as much about a sense of reserve as it is a sense of destructive madness. It’s a game with a desire to retain its sense of style and character. Giving Nico a rocket launcher from the off would have been fun, but his (and your) journey would have been robbed of its much-needed tension.

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Helicopters are stupid fun, especially in multiplayer.

In Sleeping Dogs and Wheelman you can lean out of your car mid-chase and shoot the tires of a pursing police car, sending the hapless copper into a death spiral. Those games do have their tough moments, but too much power ultimately robbed them of any true sense of presence within a hierarchy. The player was king, almost from the off. In GTA IV you start out with nothing; you start out AS nothing. You get a pistol and a few rubbish cars. The areas you start in are murky and beaten-down, as are the people who inhabit its streets.

A sense of style, a sense of restraint

Then you get your first glimpse of Algonquin, with it’s New York style neon signs and bustling atmosphere. The constrictive streets are gone in place of grandeur and verticality. It’s a masterful sense of breathing space that signals a change in the games direction. Suddenly all the grimy darkness of those first five or six hours makes a great deal of sense.

The sense of restrain that Rockstar use in GTA IV really hit me after a few hours playtime. I’d just chased down and spared a NPC in one of the many mini-choices you’re given throughout the game. With a call made the mission was over; job done. Thing was, the chase had been across some night-time rooftops, leaping across buildings here and there. Only now I was stuck on a roof. I was almost going to leap off, thinking “Hey, I’ll just pull my parachute before I hit the ground”. Then I realised I didn’t have a parachute and a grappling gun. I had a pistol and a questionable Eastern European accent. It was an odd eye opener that only served to draw me further into the realm of Liberty City.

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Just look at the atmosphere! Just look!

An emotional response

I didn’t think I’d care about the characters of GTA IV either. I’ve never had that much of an emotional attachment to any of the characters of from previous Grand Theft Auto games (but on the other hand, I absolutely loved the characters in Red Dead Redemption and Bully). But something about the grey-scale of the GTA IV cast touched a nerve.

Case in point: later on in the game you have to choose between killing two characters. Let’s call them P & D. P wants D dead because he thinks his old mentor wants his territory back. D wants P dead because he knows the young upstart doesn’t want the ex-con stealing his share of the pie. When it came down to making the choice I simply rolled up to the nearest one of the two and did what needed to be done. Turns out it was D. D lived in a squalid multi-storey, unlike Ps plush studio apartment. When I kicked the door in and starting firing my shotgun, there wasn’t an army of gang bangers flying at me. Nope, just one guy was there to back up D. He didn’t have an assault rifle or a shotgun. He had a baseball bat. So I just blew him away with a single shot. When I found D cowering in his kitchen he wasn’t firing a pistol at my head, he was shaking in the corner, the words “What are you doing, son?” tumbling from his mouth as I ended his role in the game.

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Shady, maybe even a little illegal, but beautiful.

I instantly regretted my decision. I wanted to go back and replay my actions but the game had already autosaved. The decision had been made, D was dead. It was a eye-opening revelation. This game, this five-year old game from another era in this generation, had managed to get to me in a way few other games do.

Still rolling in Liberty City

The longer I spend in Liberty City, the more I can see the nuances you only find if you delve deep enough into the world the devs have crafted. Mail boxes that explode with letters if you hit them, phone apps that let you identify the song on the radio you like the sound of. While GTA IV doesn’t quite have the sense of wild grandeur that Red Dead Redemption does, it’s charming in a way that’s neither over-bearing or needy. Liberty City feels like the kind of place that would keep turning, even if you weren’t there.

And now, as I blaze my way out the Bank of Liberty, a bag of cash strapped to my back and an assault rifle roaring in my hands, I realise I’m in GTA IV for the long haul. Damn you Rockstar, it took you five years, but you got me in the end. Now, bring on San Andreas.

Dom writes words about them there vidja gaymez. You can follow him on Twitter, if you’re that way inclined, @furianreseigh. Check out the recent three part character trailer for the next installment in the GTA franchise, GTA V! 

New GTA V character trailer

We all know Rockstar like to drip-feed their audiences, but as if to soothe the wound of having GTA V delayed until September (from it’s original release date this month), the Grand Theft Auto devs have released three separate character trailers for the price of one.

As reported previously, GTA V will follow the black-humoured journey of three different main characters. There’s Michael the family man come mobster, the gang-banger-with-dreams-of-a-better-life Franklin and all-round mental case Trevor.

Paint us excited…
Paint us excited…

It’s not clear yet how these stories will be presented, but the trailer shows the there will be distinct crossovers across each ‘campaign’. It’s also nice to see Rockstar shooting for a more realistic presentation – a la Max Payne 3.

Check out all the GTA V goodness below and let us know what you think in the comment section.