The new first-person shooter project teased by Bethesda in recent weeks has been revealed as Wolfenstein: The New Order.
Billed as a reboot of the supernatural shooter that helped define the FPS genre, Wolfenstein: The New Order will be released on Xbox 360, PlayStation 3, PC and next generation platforms later this year.
Bethesda won’t be developing this title in-house, instead it’s passed development duties into the hands of Swedish studio MachineGames. And while the Uppsala-based developer has yet to release a title since its inception in 2009, it was founded by some of the key creative talents from Starbreeze (the studio that brought you the Riddick and Darkness franchises).
“We are excited to bring a new chapter of Wolfenstein to gamers everywhere,” said Jens Matthies, creative director at MachineGames. “As fans of the series, working on this game is an honor, and our team is driven to create an unforgettable action-adventure experience that will make FPS fans proud.”
The Wolfenstein franchise has had a couple of reboots over the years, to varying levels of success. The series returned to consoles and PCs the world over in 2009 with Wolfenstein, but despite some respectable reviews the game didn’t sell as well as then-publisher Activision would have liked and the franchise was soon dropped.
Check the announcement trailer below and keep it infinite!
With less than a week to go before its release, Bethesda & developer Arkane Studios have released some brand new footage of the first DLC content for their critically acclaimed FPS Dishonored.
Dunwall City Trials will feature ten challenge maps that will test your combat, stealth & mobility skills in ways only Dishonored can deliver. From time-trial runs to horde style waves of tallboys & weepers, the Dunwall City Trials will also include additional trophies/achievements and an online leaderboard so you can prove your cut-throat credentials to the world.
Looking like a cross between the Mirror’s Edge time trials & the Batman Arkham City challenge maps, the Dunwall City Trials will arrive December 11 2012 with a price tag of £3.99 for PS3 & PC users or 400 MS points for Xbox 360.
LAST WEEK at the annual Eurogamer Expo we got the chance to test drive a new IP that’s turning heads with its steampunk design style & much magic-infused murder mayhem – it can only be Arkane Studio’s Dishonored!
Of all the titles showcased at this year’s Eurogamer Expo in London’s Earls Court, Dishonored proved to be one of the most original & creative games available for demo. Imagine the first-person stealth gameplay of Thief & Chronicles of Riddick series’ lovingly mashed together the spell casting prowess of Skyrim & you’re not even halfway there!
Set in the fictional city of Dunwall, Dishonored tells the tale of Corvo Attano, a revered bodyguard to the Empress who is framed for her murder & condemned to death. Granted the chance to seek revenge on those who conspired against him by the mysterious Outsider, Corvo becomes an assassin imbued with powerful, arcane powers & sets out to deal death from the shadows.
Like most assassin/stealth/hunter related games, Corvo isn’t built for taking on the world in a fair fight, so you’ll have a ton of easily accessible powers & weapons which can be duel wielded in which ever combination suits your play style. From crossbows & flintlock pistols to teleportation, the ability to see through walls and the nifty power of possession (as fun as it sounds!), Dishonored gives you a deadly fun-bag of tricks to wreak havoc from the darkness.
Refreshingly, Dishonored is no walk over either. Arkane Studios has made the city of Dunwall & the many guards & enemies that walk its dark paths smart & just as deadly, with enemy AI investigating suspicious noises & rushing you if you’re spotted. Dishonored is the kind of game where you’ll die. A lot. But for every time you die you’ll learn & approach a building, location or room with a different tactic. The easily accessible list of powers & the multiple ways to take on each target makes each playthrough a unique experience.
During our playthrough we were tasked with kidnapping a scientist who holds priceless information about one of your targets. But the blighters at the top of a heavily guarded townhouse on the quayside. You can choose to sweep across the rooftops to find a higher point of entry or dive into the waters below & use the waterwheel to enter the building from below. Dishonored is a game that really does away the conventional flat levels of an FPS & makes you think vertically as well as laterally.
Set in a world of perpetual night, developer Arkane Studios have designed a world that challenges the player to push the boundaries of what they can do in the first-person perspective: “We played with some new visual tricks to drive the player’s attention”, commented Head of Visual Design Sebastien Mitton in a recent interview with Official PlayStation Magazine. “Dunwall is kind of a dark place. Then you have a full colour like red or black which instantly pulls the player’s attention to some spot that he can reach. The question is: how does the player feel like he can do this or do that? But once you learn that you can do something, the next time you enter a level you’re instantly looking up, thinking ‘Okay, I can reach this roof’.
We use the Dark Vision power to see enemies through walls, learning their routines. Next we use possession to control a nearby rat; scurrying under holes & openings the possession spell is broken & we instantly teleport to the rats new location. A nearby guard shows a suspicion indicator so we hid behind a pillar & let him enter the room. We draw our crossbow & select a non-lethal tranquilliser; one shot & he’s passed out next to the poor rat we just hijacked. Doffing its cap to last year’s underrated Deus Ex: Human Revolution, the entirety of Dishonored can be played without taking a single life (minus your assassination targets, naturally) which shows that entering & house & killing every living thing is not the point of this title. Elegance not barbarity is the name of the game.
From rooms full of patrolling guards who joke & bicker with one another to rewiring electrical security doors, Dishonored is littered with a sense of character & creativity that’s all its own. In a genre that relies so heavily clichéd mechanics & physics, Dishonored promises to be another Bethesda gem.
We at infinite robots loved our time with this slick, first-person-assassination title, but what are you guys most looking forward to in Dishonored?
The Neo-Victorian stealth-em-up FPS has been confirmed for an October 12 release in Europe & the UK.
Bethesda & Arkane Studio’s managed the unlikely feat of setting the internet aflame when it released its eye-popping debut trailer for new shooter Dishonored a few weeks ago. Now with the gamers and the gaming press alike deflated by the recent Bioshock Infinite delay until 2013, Bethesda could steal the show with what looks to be an innovative and visually striking first-person-shooter.