Furian Fridays | A spoonful of reality helps the Xbox One go down

This week’s Furian Fridays sees ever-cynical Content Editor Dom Reseigh-Lincoln take a surprisingly optimistic approach to Microsoft’s recent Xbox One reveal.

Ah, there’s nothing like the vitriolic response to something new. We humans are creatures of perpetual habit, plodding about our lives in fear of the devil named ‘change’. But change, be he red and be-horned or not, is upon us. Behold, the eighth generation of consoles cometh. Lock up your daughters.

[quote] The days of this insular cabin console fever are about to be swept away [/quote]

Perhaps we’ve simply had our PlayStation 3’s and Xbox 360’s for far too long. We’ve become over-acclimatised to the green swish of the Xbox 360 logo and the overture of the PlayStation intro. But the days of this insular cabin fever are about to be swept away, as consoles with eight-times the power of what we’re using now fast approach.

A tale of two reveals

The reactions to the separate reveals of the PlayStation 4 and the Xbox One could not have been any different. Sony’s official ‘reveal’ of the PlayStation 4 seemed to show a manufacturer determined to show they’d learned from the complacent cluster fuck that was the PlayStation 3, providing a powerful yet malleable platform that would appeal to both developers and consumers alike.

xbox one
“Look at the box. Don’t look for any games. LOOK AT THE BOX!”

But there was an air of seething cynicism in the run up to Microsoft’s announcement on Tuesday. And with an hour’s presentation that focused almost entirely on the Kinect 2-driven user experience of the Xbox One, many left the reveal with something of a bitter taste on their tongues. “Where were the games?” they cried. “Where was the actual in-game footage?” they mewed. “Kinect 2? NFL? Live TV switching? Nice one Microsoft!”

My dear gaming public, have you learned nothing from the last 25 years of gaming history? As much as we hate to admit it, the gaming landscape isn’t the insular medium it once was. As soon as Sony popped a DVD drive in the PlayStation 2, it brought the games consoles out of the dark depths of its own dimension and into the blinding light of multimedia possibilities.

[quote] Yes, Steven Speilberg is going to shoot a Halo TV series in black and white, while a single red Spartan runs about symbolising something. [/quote]

The rise of online services like Xbox Live and the PlayStation network feed us constant access to new games and experiences, while streaming services like Netflix, Hulu Plus and LoveFilm have become the new boxset; revolutionising how we consume our media. Games consoles are no longer defined by a single function, and to survive in a world of touchscreen tablets, multi-functionality and Smart TVs; manufacturers have had to ensure their consoles can offer you more than just a games platform.

xbox one
“There’s no place like games. There’s no place like games. There’s no place…”

It still plays games, you know

Yes, Microsoft’s Xbox One reveal was EXACTLY what we expected: lots of pretty words, lots of Kinect 2 demonstrations and a couple of middle-aged men from EA and Activision gushing about their respective cash cows. But it was simply the confirmation of the inevitable. Yes, your Xbox One console will allow you to snap between your TV signal and your game with a single command (if it works); yes, you may be able to enjoy sports broadcasts with enhanced settings; yes, Steven Speilberg is going to shoot a Halo TV series in black and white, while a single red Spartan runs about symbolising something.

But it will play your games. Just like your Xbox 360 did; just like your Xbox did. The past eight years have given rise to TV-based channels and other live-streaming services, but it’s also seen Grand Theft Auto IV, Halo 3, Batman: Arkham City, BioShock Infinite and Skyrim. Microsoft may have attempted to penetrate your cerebellum with advertising, but you’ve also experienced some of gamings most beautiful moments.

gta iv
Remember when GTA IV took your breath away, while you played it on your MULTIMEDIA HUB!

The Xbox One will be a direct descendant of the Xbox One, with a great deal more power under the hood and the potential to amazing things. Creating a pure gaming machine is a noble idea, but it’s a foolish one. We just need to look at the once great house of Nintendo to see how clinging to once powerful principles can soon poison your legacy, relegating you to a corner that’s rarely paid much attention. Having a multimedia machine will save you a great deal of hassle in the future. You’ll be able to watch TV, Blu-ray movies and whichever other media you want to consume, while having truly magnificent games a mere command away.

For those who can only see a console by its games, simply return to the basement cave you still live in at your mother’s house (that poor woman) and set your alarm clock for June 11. Then you’ll have your games. Will you be happy then? Somehow, I doubt it.

Dom Reseigh-Lincoln is the Content Editor for @infiniterobots. He is that red Spartan. You can find him on Twitter @furianreseigh.

Furian Fridays | Multiplayer? I disconnect from you

I’ve come full circle.

After 22-years of 8-bit consoles, gold controllers, memory cards and digital downloads, my taste has finally hit a theory of relativity and arrived back where it started.

Okay, for those who aren’t me (how do you live?), let me clarify: once upon a time I was a very secular player of games. Games were less of a clichéd escape for me, they were simply the only thing I really cared about. They were worlds to explore, characters to meet and things to blow into various pixelated bits. I took a kiddish-price in beating my favourite games, delving into the greats of the MegaDrive and the SNES and into the ‘golden age’ of the PlayStation 1 and the Nintendo 64.

multiplayer
Remember when multiplayer was all about crowding around one of these?

I loved games like Mario Kart, Super Street Fighter II Turbo and Sensible Soccer – games that are fondly remembered for their sofa-filling multiplayer modes. It wasn’t a conscious desire to avoid playing with others (I spent far too much time at the local arcade playing Mortal Kombat 2); perhaps it was just subconscious control thing.

Then through college and uni things seemed to shift. In came Call of Duty 2, 3 and 4; in came Guitar Hero 2 and 3; in game Pro Evo 2008. These are games made for hanging out with your mates, screaming the air seven shades of blue. Literally wasting hours in tourneys on Pro Evo or handing over the controller once you died on Call of Duty single-player (yeah, because a warning about grenades tending to explode is so useful after you died from a grenade-related explosion).

multiplayer
“Dude? Dude! DUDE!!!”

Soon that shifted into online bouts of Gears of War or various Halos and Tekkens. But after a while, I seemed to lose heart with it. Nothing drove me away from the good the good ship multiplayer – even those idiots that play FPS games online and take it far too seriously (“I just shot you, how did I die? I F**KING EMPTIED A F**KING WHOLE CLIP IN YOU!!”) I just wanted to be able to dive back into a world where I was the one and only influence on events. Call it a God complex, if you will.

There’s a time, a place and mindset for playing with strangers (experiences like Journey feed off such anonymity), but multiplayer isn’t really multiplayer unless you’re playing with your friends. It’s like playing Mario Party with some random bloke at a party. It’s a little, well, weird when you start looking at it like that.

multiplayer
Ah, all the joy of the online fair.

Perhaps it’s life starting to dictate the direction of our gaming tastes. Playing online is hard thing to drop in and out of. One round of Halo 4 is pointless. You need to settle down with a can of Monster Ripper (other energy drinks are available) and carve out a four-hour, eye-melting session and find your groove. It’s also a pretty impersonal thing (unless you have a group of friends/online friends you regularly play games with). Or, perhaps, I’ve just become a little disillusioned with what multiplayer has become – a giant network of strangers playing a game with the lights off.

People, I’m advised, are great. But there’s nothing like switching off Xbox Live/PlayStation Network/whatever the hell Nintendo are using and play something nice and closed off. Who need’s friends when you’ve got NPCs? NPCs are GREAT!

The Eternal Call of Duty Bitchfest

It always happens, every year, like clockwork…  

Every year that inevitable announcement of another Call of Duty game rolls into our news and Twitter feeds. And, like clockwork, a certain demographic of the game playing public lifts its head with a sneer and looks down some serious nostril at the whole affair.

But why? Is it because the famous Activision cash cow uses a similar (but tried and tested) formula for its flagship series? Or is it a case of something becoming so popular that it’s automatically un-cool to like it? Both of these viewpoints hold some merit (even that merit is considerably minute), but in the end does it really matter?

Call of Duty
Few FPS have the kind of spark that MW1 did.

It’s ironic; most people that rag on Call of Duty don’t actually play the game that often or are simply condemning the a game like Call of Duty: Ghosts six months before it’s even out. Have you already played a copy? Do you have sort of all-seeing eye that can see some impending doom, looming in the ether? If you don’t like a game, then don’t play it. I’m under the impression that playing Call of Duty isn’t conscriptive, so why do some people feel the need to go on, brandishing their banner of good taste in a crusade to protect us all? Go play Journey or BioShock Infinite and BE HAPPY.

I know that’s pretty much anathema for a games journalist (or a self-respecting human) to like Call of Duty, but I do. I don’t love it, but then again, it’s hard to recreate something as fresh and engaging as the first Modern Warfare. Much like how I adore Batman: Arkham City, but there’s something about experiencing Arkham Asylum for the first time that stays with you longer than superior sequels do. It’s a mixture of nostalgia and the desire to be surprised or smitten with a title. With the exception of Halo (my one true love), Call of Duty perfectly suits my tastes when I’m in the mood for some TDM. I don’t have to think a grand terms like I do with Battlefield 3 – I can just adjust my loud-out, drop in and have a laugh.

Call of Duty
A game as good as Black Ops 2 bodes well for the future of CoD.

Looking down on such a franchise is kind of commonplace in these current times, but that argument has been run into the ground. Last year’s Call of Duty: Black Ops 2 may not have had the charisma or charm of Journey, The Walking Dead or Dishonored, but let’s not forget these games were entry-level iterations not established franchises. And while the series may have allowed certain aspects of its DNA to stagnate, a franchise that’s a decade old this year that can maintain and grow a user base THAT large and maintain a profit margin THAT consistent is far from a lame duck.

Yes, lots and lots of people with varying degrees of mic quality are playing Call of Duty right now, but not liking a game as a direct result of that popularity is about as clever as not liking a band because you saw a chav kid wearing their hoodie on the bus. Switch your console or PC on, enjoy whichever game is spinning up and quit yer yappin’.

Dom is the Content Editor for infiniterobots.co.uk. He is legion and your soul is his now, too. Find him being all cheerful like on Twitter @furianreseigh.

Furian Fridays | The great zombie-bust-on-your-desk-oh-the-horror debate

Well, looks like THAT special edition of Deep Silver’s Dead Island: Riptide is still arriving in stores. And the public — a public who watches people torn apart in The Walking Dead TV series; who burst J’avo like grapes on Resident Evil 6; who may have gone out and bought a bust or figure from one of the many Romero flicks over the years in varying stages of decay/flesh consumption — are all up in arms. ‘‘How dare they pollute my work/home/cave space with such filth!’’ they cry at their spit-splattered monitors, before purchasing the game and battering an NPC with a paddle. Sounds kind of dumb, doesn’t it?

I think the issue here has become obscured by the controversy it was inevitably going to produce. Deep Silver didn’t plan, design, fund and mass-produce this special edition out of pure naivety. This wasn’t envisioned as some kitsch collectors item that will sit on your work desk next to that endless collection of Mario pulling the same pose. It was created to kick up a stir, and it did just that. Yes, Deep Silver has apologised for the bust, but that’s kind of par for the course when you offend a certain demographic of people — it still wants people to play its game, after all.

Wait...is that a zombie...in a bikini...uh oh...UH OH!!!
Wait…is that a zombie…in a bikini…uh oh…UH OH!!!

Deep Silver were simply looking to attract some attention to it’s upcoming not-really-a-sequel-but-we’re-going-to-package-it-as-such release. There’s no ‘girl falling through a window in reverse to sad music’ curve ball this time — people know about Dead Island: Riptide already, so they needed something else to boil the collective ire and get people talking and posting articles about it.

But what’s the real issue for people here? Is it the idea of a ravaged corpse being presented in all its ragged glory? Or is it the fact that it’s a FEMALE corpse that happens to have BOOBS on it? Would the same amount of faecal matter have collided with a giant fan if it had been a male or more appropriately attired body that adorned this ‘collectable’? Of course not. Is the issue that it’s an example of a woman that’s suffered physical harm that’s caused this over-the-top uproar? It’s a hard argument to stand by when the game it’s associated with is littered with female zombies that a player can stamp/shoot/decapitate/burn to their hearts content? When you can go out and buy a bust of a Walking Dead zombie or any other sick looking character, is it any more tasteful than what Deep Silver have included in their special edition for Dead Island: Riptide?

A bust of a zombie... with MOOBS!!! (zero uproar)
A bust of a zombie… with MOOBS!!! (zero uproar)

Personally, I think it looks stupid — but then again I write about this industry on a daily basis and I’m old enough to know a cheap PR stunt when I see one. I certainly believe it’s bad taste, but it feels like we should all be wise enough to just roll our eyes and get on with our lives. This wasn’t a madman painting a message on a wall in blood on the six o’clock news, it was a PR stunt for a computer game — seriously people, get a little perspective. And a bust of a beat up, bikini-clad corpse is unlikely to be a clincher when it comes to actual off-the-shelf sales, either. So, if such things really offend you, maybe next time you should just step away from the keyboard before you give a PR team more reasons to top the last stunt that paid their bills.

Dom is the happy-go-lucky Content Editor for Infinite Robots. You can share in his ever-deepening cynicism by leaving a comment or following him on Twitter @furianreseigh. Reader discretion is advised, though…

Furian Fridays | The Joy of Poverty (or, Cheap Games Ahoy)

I hate having no money. Or, more specifically, I hate being unable to buy the latest games, while my Twitter feed buzzes with the bloated happiness of the more financially endowed. I just love the feeling of buying a new game, the prospect of maybe – just maybe – falling in love with a game that makes you want to explore every part of it.

Last year was an expensive year for me in terms of games. I spent far too much and am paying for it dearly now. My love of special editions is perhaps bordering on the obsessive, so sinking £70 into a box of tricks multiple times is kind of a dumb decision by all accounts. Is a figurine and a small art book worthy of another £30? Will it enhance my gaming experience? The answer is a resounding no, and it’s something I have to tell myself when I see a pretty little box advertised online.

The Witcher 2: EE is the kind of game that's cheap and full of content.
The Witcher 2: EE is the kind of game that’s cheap and full of content.

But for someone like me, poorer times can be just as exciting a prospect. With the prevalence of the (possibly soon to be outlawed) pre-owned market making games a much cheaper commodity, it’s left us all with a pile of games discarded to the bottom of a pile named ‘to do’.

Yes, I would love to be playing Ni No Kuni: Wrath of the White Witch right now, but I still have Kingdoms of Amalur: Reckoning and The Witcher 2: Enhanced Edition to complete. Both are expansive RPGs, and both would provide a real time-sink in terms of beating the game and mopping up those achievements. It’s more a case of ignoring that desire to just go and buy a new game, and instead picking something in a forgotten pile that’s just waiting to hook you.

Ah, Mass Effect 2. I'd marry it if I could.
Ah, Mass Effect 2. I’d marry it if I could.

I had the same experience with Mass Effect 2 – a game that has since become one of my favourite games ever. The planetary exploration of the first ME kind of put me off, so when the sequel arrived I paid it little mind. But my love of all things sci-fi soon prevailed and I bought the prettier PS3 bundle when it arrived. But, somehow, I got 10 minutes in and found my attention, once again, drifting to other things. Almost a year later, after finishing the slightly disappointing Uncharted 3 I stumbled back into ME2 and immediately fell in love with it. Something just clicked, something that failed to find the same groove before, and fifty hours later I was filled with that same sense of achievement and satisfaction.

Must not buy special edition. Must not buy special edition. Must not...
Must not buy special edition. Must not buy special edition. Must not…

Playing through half finished, or barely started games in your collection is the perfect mantra for these ‘harsher’ times. Not only does it keep your gaming appetite sated, but it also gives you that warm, fuzzy feeling of success and another game that could be traded in or sold towards something new. With the new Tomb Raider now in circulation, I’ve been spending my time completing Tomb Raider Underworld and Lego Star Wars before I delve back into Far Cry 3. Yes, I have my issues with Ubisoft’s jungle gun romp, but I know that there’s plenty for me to love in there if I can delve deep enough.

Now, more than ever, I’m realising that there’s just as much satisfaction to be had from uncovering something special in your own collection than there is buying something new. So go blow some dust of a sad little game box and save some money!

Dom Reseigh-Lincoln is the content editor for Infinite Robots. He’s recently spent his free time collecting treasures in Tomb Raider Underworld, and swearing when he realises he’s missed one.

Furian Fridays | You Don’t Like Halo…do you?

THIS WEEK’S column is a few days late, but infinite robots has had a busy weekend at the Eurogamer Expo in London so we can bring you all the latest news & previews straight from Earls Court. Now we’re back home Editor Dom has a few bones to pick…

Videogames are an awesome medium to love. Now the industry is as big as it is there’s something for everyone to enjoy, each gamer taking away their own experiences & stories from the millions of digital worlds in existence. But for every gamer that just wants to play a game & enjoy it (shock horror) there’s a ton of people who can only view games through a prism of ridiculous elitism.

I get that ultimately what is cool is relative to the person or ‘scene’, but does a game’s popularity somehow make it social suicide to a true gamer? Does openly admitting you like Halo, Call of Duty or World of Warcraft (to name but a few) make you some sort of sell out? Perhaps it’s a sense of status or cred by boycotting popular games. Who knows?

Halo 4 Multiplayer
Like Halo? *face palm*

Whilst at this year’s event I got to speak to quite a few fellow gamers, from paying ticket holders to fellow press like myself and a few them definitely brought their elitist take on gaming to the show floor. When asked what my favourite titles were up that point I happily gushed about Halo 4 & Tomb Raider only to be met with a face like I’d starting goose-stepping about throwing random Hitler salutes. It made me laugh at the time but it’s hardly the first time I or anyone else has come across this kind of view, and it certainly won’t be the last.

As a games journalist I get to play a lot of games. Whether it’s an indie game on my Windows Phone or something colossal like Assassin’s Creed 3, I’m open to anything. Even games like FIFA or Warmage: Battlegrounds, genres that I don’t normally like can sometimes do something different that makes an instant fan out of me. Warmage, a browser-based online TBS title made a fan that normally found TBS a bit of a drag. I love the drop-in/drop-out nature of mobile gaming, even if the hardcore gaming crowd refuse to accept it as a proper gaming experience.

Warmage: Battlegrounds
Warmage: Battlegrounds may be a smaller game, but it’s still worringly addictive

I doubt the decision to boycott certain games by elitist gamers would have the slightest effect on the subscription figures of something like World of Warcraft but perhaps part of me hopes that every gamer can at least share the same sense of openness to games I have. But in the end it’s kind of a pointless hope. You’re always going to get Call of Duty players who despise the notion of someone playing Battlefield 3 or a gamer who disregards the contribution of Nintendo to an industry they helped build because of the success of the Wii.

Personally, I love games like Halo. I love the campaigns, the multiplayer experience & the canon these franchises hold. I love Call of Duty because I’ve been playing it since Call of Duty 2 & still pour an ungodly number of hours into the multiplayer modes of Black Ops or Modern Warfare 3. Am I ashamed of liking a popular game? Not in the slightest. Yes, these games are million-selling franchises that everyone is playing, but the quality of the product is diminished by the amount of people playing it. Just because a band becomes popular & everyone is wearing their hoodies doesn’t make their music inferior, it just makes them mainstream.

Dishonored
A game as good as Dishonored deserves all the fans it can get, elitist or not…

Games like Dishonored & Natural Selection 2 would kill to get the sales figures & global dominance that these big daddy titles pull in year round. But beware developers, if you become mainstream you’ll stop being ‘cool’. Because cool pays the bills these days doesn’t it?

Dom Reseigh-Lincoln is the Content Editor for infiniterobots.co.uk & can usually found behind a laptop screen or with asleep with a controller in his hands. Don’t wake him though, he’s dreaming of playing Dishonered. Yes, that makes him a subconscious elitist.

Furian Fridays | To ‘Chieve or Not to ‘Chieve? Our love affair with achievements

This week Content Editor Dom tackles one of the hallmarks of this generation’s console experience: the hallowed achievement. Is it a proper roll call of glory or just a cheap gimmick to get players to replay a game?

Some people go mental for achievements, and I mean really mental. Unless they hit a 1000 points or whatever DLC-increased total a game might have, some players will grind away until all that’s left is a screen of coloured thumbnails and a severe case of insomnia. Some people are all about the grand total, picking up games with easily attainable trophies or achievements, regardless of whether the game nets them a full 1000gs or a platinum trophy. And some people play a game because they just want to play a game, regardless of what little icon pings on the screen.

Ah, the familiar ping…

There’s no denying the achievement system introduced by Microsoft for the Xbox 360 in 2005 drastically altered the way gamers approach a game, but I’m not convinced it’s entirely a good thing. I’m a little indifferent to the whole achievement thing. I love netting a tasty little total but at the same time I’m acutely aware that an Xbox logo popping up on my screen mid-game hardly represents the years & months that went into the game’s creation. Does it make me a game-whoring hypocrite? Abso-bloody-lutely, but I have my reasons.

Once upon a time when I picked up my Xbox in 2006 I was all about the ol’ achievement. I battled through the Legendary mind-murder of Halo 3, free-ran myself into euphoric exhaustion with Mirror’s Edge & pretty much graduated with honours from Bully. I even 1000-pointed the first Assassin’s Creed; yes that means I collected every one of those ‘effing flags & shanked every single bloody Templar. Then as I was making my way into GTA IV in 2009 my Xbox decided to take an electrical nosedive. It had survived a case of the red ring a few months before but now the hard drive had decided to become corrupted. In a second 17k of Gamerscore was gone. But surely your score was saved on Xbox Live? Wrong. I wasn’t an avid online multiplayer gamer by that point so that score was well & truly lost to the ether.

Does the Trophy hold the same cultish following as a ‘chievo?

In the grand scheme of things did the loss of 17Ks worth of Gamerscore really matter? Of course not, but as a gamer it kind of feels like having a dusty old trophy cabinet you occasionally dust off to marvel at your glorious past. In 2011 after 18 months of PlayStation 3 conversion I bought a new hard drive & returned to the familiar shores of Xbox. The hacking of the PlayStation Network was getting on my nerves so I dived into Halo like I’d hardly been away. Then, against the better judgement of my adult self, I decided to get back to my old score back as quickly as possible. Now all bets were off.

Avatar: The Burning Earth? Whored. NBA 2K6? Double-whored. Fight Night Round 3? FIFA Road to the World Cup? TMNT? You get the idea. In the space of five months I’d gone from 2,000gs to 23,000gs. Now does that make me a hardcore gamer bursting with beast-blood or a sad weirdo with more games than sense? Truth be told I think it made me some sort of time travelling madman as I managed to fit this odyssey into a life with a full-time job & an 18-month old toddler.

The use of achievements has changed drastically over the 360’s life cycle

It makes you wonder how many people actually enjoyed some of those early games from the Xbox 360 roster. How many people played beyond the first five minutes of Avatar TBE? I certainly didn’t and I bet not many people did. At least these days developers are using achievements with a certain sense of economy, spacing them apart throughout a game in a way that feels like you’ve actually achieved something.  The achievement is still a superficial gimmick that doesn’t really mean a great deal to the wider world but such a thing will always be relative to what. Deep down my ability to hold my own in match of Team Slayer in Halo Reach says a thousand times more than my Gamerscore ever will, but even the best of us like to wave our dicks to the wind now & again.

Forgive me for my sins.

Dom is the Content Editor for @infiniterobots and fine upstanding gentleman. He’s currently up to his face in Tekken Tag Tournament 2 and the gun-pornography of Borderlands 2. Follow him on Twitter @furianreseigh at your peril.

Furian Fridays | Is Co-Op Really the Future of Multiplayer?

FOR SOMEONE that once swore by a single-player only way of life, I practically fornicate with the many multiplayer modes of my favourite games. Whether I’m playing Halo 3, Modern Warfare 3 or Assassin’s Creed Revelations (to name a few) I can’t help sinking countless hours into death matches, rounds of capture the flag & domination. I’m unashamedly a sheep in the herd when it comes to multiplayer, and it really doesn’t bother me in the slightest.

But of late an odd mix of developers, PR reps & games journalists are hailing the co-operative mode as the truest next transition for multiplayer gaming. But are these modes really the natural next stage for playing with friends/strangers/weirdos online or are they just another fadesque add-on that’s clogging up disk space?

As the quiet summer of 2012 draws to a close & the AAA-heavy Q4 rides ever nearer, myself & a few friends decided to do the usual ‘clear-out-the-to-do-pile’ & ‘catch-up-on-past-games-before-the-next-bad-ass-looking-sequel-comes-out’ frenzy. One game that crept its way into our disk drives during this proverbial clear-out was Gearbox’s 2009 schizophrenic shooter Borderlands. Borderlands can be taken on completely solo, with every boss beaten & level achieved without the assistance of another living soul (if you’re willing to grind like a madman that is). But in a group – more specifically in a group of friends – Borderlands is a completely different experience.

Borderlands has reimagined the co-op experience

The hub world of Pandora becomes less of a threat filled wasteland and more of a mayhem-filled playground as you and your friends barrel around each other’s playthrough carving a path of wanton destruction. The game is also unique in the fact that it escalates difficulty depending on how many players are playing and what level they’re at. It’s a great feature that balances the experience but is it really the be all and end all of online gaming? Whilst I love the oppurtinity to experience online gaming in a different way I’m still going to want to have a game of Team Slayer in Halo 3 or an online fight on Soul Calibur V. The joy of gaming is it’s such a vast playing field that almost every avenue of taste is covered should the mood take you.

It’s also odd that co-operative play has been hailed as something of an inevitable end-state of multiplayer gaming when in fact co-operative play, in its most basic terms, has been part of multiplayer since its inception. Sure, modes like Horde from Gears of War & Firefight from Halo ODST/Halo Reach have created scenarios where human-controlled players take on waves of AI opponent but haven’t anyone played a round of TDM or Capture the Flag? Quake 2, Counter Strike Source, Unreal Tournament; all these titles & more were built on the popularity of working as a team to co-operatively reach a goal. Even Halo is known around the world for its classic ‘Red Vs Blue’ imagery (or perhaps we should thank Rooster Teeth for that?).

To me it seems like a bit of moot point. Team-based multiplayer is as much a part of the multiplayer legacy as any other ingredient, so I hardly think specifically co-operative modes are the future. Developers have noted that these modes are more in vogue as of late & many have created some amazing experiences such as Syndicate & the addictive Borderlands. But the strength of Xbox Live, PSN & PC based online gaming has been built on the popularity of classic multiplayer set ups so don’t expect death matches to expire quite yet.

Dom Reseigh-Lincoln is the Content Editor for infiniterobots.co.uk and can usually be found grumbling behind a laptop or swooping over rooftops with a white hood & a wrist-blade. You can find him keeping the Creed on Twitter @furianreseigh.

Furian Fridays | Alone (or with a friend)

Now that consoles are offering online services that make multiplayer quick, easy & accessible, is it curtains for the good old-fashioned single-player campaign? Editor Dom Reseigh-Lincoln spits forth his ten-penneth…

Once upon a time, when I was but an over-weight teen with a penchant for black, I was ALL about the single-player portion of a game. Growing up in the boom of the 8 & 16 bit eras meant that multiplayer gaming was resigned to a few mates huddled round a little 14-inch TV with Mario Kart or Super Street Fighter 2 Turbo on the SNES. In this almost forgotten era, multiplayer gaming wasn’t an online lobby full of silent or feed-back inducing kids. Continue reading Furian Fridays | Alone (or with a friend)