Everything you need to know about Halo 4
Halo 4 is the eagerly awaited return of Master Chief. It’s been 5 years since we last stepped into his hefty shoes to save the universe, or if like us, your still playing Halo 3, then its time to put down your 5 year old game and grab the latest installment due for release in November. If your new to the series or a seasoned pro, then Infinite Robots is here to bring you up to speed on what you can expect. Go get em’ solider.
I have to admit something here… The Halo Campaign has never excited me, I have never enjoyed the campaign nor will I ever look back on previous titles with fondness. Don’t get me wrong, I love the Halo universe, I’m currently enjoying the Ghosts of Onyx novel, but I’ve found the constant grinds and endless Flood encounters just not very enthralling. First person shooter’s of our day and age do a good job at making you feel some sort of attachment for the main protagonist whilst also providing 6 hours worth of entertainment. In the previous installment, Halo: Reach, I couldn’t care one bit when Noble Team finally perished. I was glad.
Halo 4 kicks off after the events of Halo 3, Master Chief and Cortana fresh from putting an end to the Covenant, the Flood, and the threat of the Halo Array, awake aboard the remains of Forward Unto Dawn slowly approaching a mysterious artificial forerunner planet called Requiem. The UNSC Infinity originally designed as a warship was recommissioned for peaceful exploration and research—until it discovered the Forerunner world of Requiem and was mercilessly pulled into the maw of the planet. Now, the fate of Infinity and its crew is inexorably tied to that of the Master Chief.
I have faith in 343i and from the screenshots & videos below, early signs are good. They are taking the new trilogy in a very different direction with a new set of enemies, weapons and worlds.
Now we come to the game mode which will make or break Halo 4 in the long run. 343i have set the multiplayer on board the UNSC Infinity in a simulation system for SPARTAN-IVs to hone their skills. All your favorite game modes are here with Griftball now added from the start and the “Flood”, basically the zombie game type with added vision and claws for extra melee damage.
Armour Abilities are here to stay but appear to be less game breaking then the controversial Armour Lock. We have the jet pack, Hologram, Promethean vision & Hardlight Shield.
Player progression is dealt with in a similar fashion to Reach, you earn experience points which allow you to level up and spend these points on armor kits, components, and skins, for use within their custom loadouts. “What’s more, Spartans earn points while ranking up that they can use to purchase items to improve their combat performance and abilities in the field.”
This brings us on to a new addition to Halo 4, Loadouts. A main stay in many modern day competitive online games finally comes to Halo. These are available to switch between during games in order to best suit the map currently being played as well as the current player’s play style. There are a total of five loadouts available to customize. Each of which allow the player to alter the primary weapon, secondary weapon, grenades, armor ability, tactical package, and the armor mod. Due to the amount of options you have in your loadouts, here’s a handy walk through from IGN.
During the course of “War games” simulations and Spartan Ops, drop pods can deploy ordnance into the field. Once on the ground, these pods are marked on the heads-up displays of all nearby personnel who can then acquire the weapons or power-ups for use against enemies. In some simulated matches within War Games, Spartans can earn and manually call in their own ordnance drops. Ordnance drops will not be available to use in all gametypes.
Spartan Ops is another fine addition and a smart move by 343i, Spartan Ops will replace the seldom liked Firefight mode for all your cooperative needs. It will support up to 4 players and tie into the SPARTAN-IV Program and the Campaign of Halo 4. Spartan Ops mainly revolves around Majestic Squad who will interact with the Chief during the campaign. Seasons will be made up of Chapters containing five missions. Chapters will be released in weekly, free DLC’s which may in the future be paid DLC’s dependent on their success.
The new trilogy begins with a new race of enemies known as the Promethean’s. The Promethean’s are an elite Forerunner class tasked with defending Requiem. So far we’ve seen the Promethean Knights (above) which appear to be the new bad asses of the game, move over Elites. They start at Knight level and work there way up to Battlewagon’s, your Zealot Elite’s if you will.
With the knight’s come the Watchers, they summon Crawlers (below) and help protect and resurrect the Knights. Something I can see becoming fairly annoying on Legendary.
Don’t worry the Covenant return with Elites, Grunts, Jackals & Hunters but no sign of brutes and speculation that the Elites will team up with the Promethean’s at some point in the campaign.
All your old favorite war machines return with the addition of a few more exciting weapons such as the Scatter shot (below) which looks devastatingly powerful and I imagine an instant fan favorite.
We’ll keep this feature updated with any news or videos that come out in the run up to launch.
What are you most looking forward to in the next installment of Halo? Let us know below.
Images courtesy of 343i | Halo Waypoint